

Gazehounds
Man's best friend can also be a savage, terrible enemy.Dogs have always been useful for guard, patrol and scout work. With skilled handlers they can also be used effectively on the battlefield. Attack dogs were specifically bred and trained to ignore the noise and chaos of combat. Taught to attack on command, they were starved a little to ensure aggression before being unleashed upon enemy formations as a savage wave. Faced with a pack of foaming, hungry dogs many men naturally broke or faltered, opening gaps in a battle line that could then be exploited by melee troops.
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Unit Name Gazehounds |
Main Unit Key att_cel_gazehounds |
Land Unit Key att_cel_gazehounds |
Naval Unit Key att_lon_light_tra_cel |
Soldiers 40 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 250 |
Recruitment Cost 250 |
Upkeep Cost 125 |
Melee Attack 7 |
Melee Damage 32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
Melee Defence 7 |
├ Base Defence 2 |
├ Shield att_round_large |
└ Shield Defence 5 |
Armour 40 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 37 |
Health 95 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 5 |
Morale 34 |
Abilities
No Ability
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |