Eastern Armoured Legio
With heavy plate armour and shield, these men are as strong as the walls of Constantinople itself.Although the Eastern Roman Empire significantly altered its military style from that of its western arm in later centuries, Eastern armies remained relatively similar in the years immediately following the political divide of AD395. The forces of both Roman Empires remained infantry-heavy, with the Legions - 'Legio' - forming the bulk of any Roman army. The Notitia Dignitatum describes how the Legions were divided into units of comitatenses, auxilia, and the elite palatini. These units were broken down further according to their role - 'comitatus praesantales' were Imperial escorts that traditionally remained with the Emperor at the capital, but also fought with him on campaign. Standard comitatenses were deployed as strategic garrisons, and finally limitanei controlled the frontier itself, acting as an early warning system for barbarian incursions.
Unit Name Eastern Armoured Legio |
Main Unit Key att_rom_eastern_armoured_legio |
Land Unit Key att_rom_eastern_armoured_legio |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 255 |
70 |
├ Missile Weapon att_pilum_precursor |
├ Projectile att_pilum_precursor_normal |
├ Missile Damage 50 |
├ Missile Ap Damage 20 |
└ Base Reload Time 15 |
Accuracy 0 |
Range 80 |
Reload 20 |
Rate of Fire 5 |
Ammunition 2 |
Melee Attack 30 |
40 |
├ Melee Weapon att_spatha |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 15 |
42 |
├ Base Defence 35 |
├ Shield att_oval_large |
└ Shield Defence 7 |
62 |
├ Armour att_scale |
├ Armour Defence 27 |
└ Shield Armour 35 |
147 |
├ Man Entity att_infantry_very_heavy |
├ Man Health 105 |
└ Bonus Hit Points 42 |
Morale 45 |
Abilities
Eastern Armoured Legio- Stationary Testudo
The troops of this unit raise their shields above their heads in a static defensive formation.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
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Required Technology Cost 125 Upgrade From | |
Required Technology Cost 125 Upgrade From | |
Required Technology Cost 125 Upgrade From |
Faction Availability | |
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Grand Campaign |