Adana Marksmen
Experienced hunters who can kill at some distance.Hunting animals for their meat and skins has been happening almost as long as humans have existed, so as time wore on it was only natural that the skills learned – the combination of stealth and the element of surprise – would find an application on the battlefield. This was especially true in the forests of barbarian Europe and the plains of the desert kingdoms of Africa and Arabia, where limited agricultural yield meant that hunting skills were essential for survival. Over time, wily generals realised that hunters could be put to good use in the field, especially for scouting, tracking enemy positions and laying ambushes. When fighting on home territory, those who knew the terrain well would be able to surprise the enemy, deal a disconcerting and potentially disastrous blow, and then disappear - only to re-appear in an similarly unexpected place, at equally opportune moment.
Unit Name Adana Marksmen |
Main Unit Key att_des_es_adana_marksmen |
Land Unit Key att_des_es_adana_marksmen |
Naval Unit Key att_cor_light_rom |
Soldiers 40 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 575 |
Recruitment Cost 575 |
Upkeep Cost 295 |
38 |
├ Missile Weapon att_bow |
├ Projectile att_arrow_bow_normal |
├ Missile Damage 32 |
├ Missile Ap Damage 6 |
└ Base Reload Time 20 |
Accuracy 0 |
Range 150 |
Reload 45 |
Rate of Fire 5 |
Ammunition 23 |
Melee Attack 10 |
32 |
├ Melee Weapon att_spear_heavy |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 30 |
├ Attack Against Elephants 30 |
└ Attack Against Infantry 0 |
Charge Bonus 5 |
35 |
├ Base Defence 5 |
├ Shield att_round_small |
└ Shield Defence 30 |
8 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 5 |
82 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
└ Bonus Hit Points 7 |
Morale 43 |
Abilities
Adana Marksmen- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit. - Snipe
This unit remains hidden while firing.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
---|---|
Required Technology Cost 169 Upgrade From | |
Requires Buildings | |
Lv. 0 |
Militia Compound
(att_bld_eastern_sassanid_military_minor_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign |