Coracle - Celtic Bow Marauders
Keelless and silent, a simple vessel to bring death to enemy shores.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
Small rowing boats were useful for fishing and small-scale military actions, enabling troops to silently row ashore and surprise the enemy. In the northern part of Celtic Britain, the most common form of boat for such uses was a small vessel of leather skins stretched over and bound to a wooden frame. Known by various names depending on its makers country of origin, it was generally called a 'currach' or 'curragh' in Ireland or Scotland, but sometimes 'naomhog' - literally 'little female saint' - or 'canoe' in the west of the country. In Wales, the Isle of Man, and along the northwestern coasts of England the same boat was known as a 'coracle'. Larger versions were also constructed, using planks but otherwise following the same methods and known as 'curach adhmaid' or 'bad iomartha', which mean, somewhat unimaginatively, 'wooden currach' and 'rowing boat' respectively.
(Celtic Bow Marauders)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Coracle - Celtic Bow Marauders |
Main Unit Key att_shp_cel_celtic_bow_lon_light |
Land Unit Key att_mar_cel_celtic_bow_marauders |
Naval Unit Key att_lon_light_mis_cel |
Soldiers 84 |
Category Light Ship |
Class Missile Ship |
Custom Battle Cost 230 |
Recruitment Cost 230 |
Upkeep Cost 115 |
38 |
├ Missile Weapon att_bow |
├ Projectile att_arrow_bow_normal |
├ Missile Damage 32 |
├ Missile Ap Damage 6 |
└ Base Reload Time 20 |
Accuracy 0 |
Range 150 |
Reload 30 |
Rate of Fire 4 |
Ammunition 4 |
600 |
└ Ship att_shp_light_longship_missile |
Speed 9 |
Melee Attack 5 |
6 |
├ Melee Weapon att_dagger |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 1 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 1 |
1 |
├ Base Defence 1 |
├ Shield att_none |
└ Shield Defence 0 |
3 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 0 |
78 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
└ Bonus Hit Points 3 |
Morale 34 |
Abilities
Celtic Bow Marauders- Replenish Ammo
During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |