Persian Camel Archers
An agile, ranged force, defended from horsemen by their particular smell.Camels have a number of advantages over horses: although notorious for their questionable temperament, they can be docile when handled correctly, and are generally less nervous. As desert creatures, camels also have greater stamina and can endure long periods without water. This offered a certain strategic flexibility to commanders, as long treks in arid conditions could then be undertaken. Also, when faced by conventional cavalry, the size and odour of camels caused horses to back away from fights. The invention of the north Arabian saddle in the 4th century BC made controlling them considerably easier and conveyed another advantage; the steady, elevated position of the saddle enabled an archer to scan the battlefield and pick off targets with some ease.
Unit Name Persian Camel Archers |
Main Unit Key att_est_persian_camel_archers |
Land Unit Key att_est_persian_camel_archers |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 875 |
Recruitment Cost 900 |
Upkeep Cost 490 |
49 |
├ Missile Weapon att_bow_composite_horse |
├ Projectile att_arrow_composite_normal_horse |
├ Missile Damage 37 |
├ Missile Ap Damage 12 |
└ Base Reload Time 20 |
Accuracy 0 |
Range 150 |
Reload 75 |
Rate of Fire 12 |
Ammunition 25 |
Melee Attack 16 |
32 |
├ Melee Weapon att_axe |
├ Melee Base Damage 16 |
├ Armour-piercing Damage 16 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 10 |
Charge Bonus 16 |
41 |
├ Base Defence 11 |
├ Shield att_round_small |
└ Shield Defence 30 |
28 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 5 |
259 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
├ Bonus Hit Points 19 |
├ Mount att_est_persian_camel_archers_camel |
├ Mount Entity att_camel_light |
└ Mount Health 150 |
Morale 43 |
Abilities
Persian Camel Archers- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself. - Steady
Improves the unit's ability to defend at the cost of their mobility.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Resistant to Heat
This unit tires less quickly in the desert. - Scare (horses)
This unit gives a morale penalty to enemy horses.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |