Sarmatian Shock Cavalry
Like lightning, these mounted troops arrive, devastate, and then leave just as swiftly.Developed during their early part of the 1st century AD by the eastern empires of the time, the ‘kontos’ lance was at least four metres long. Designed to be used by cavalrymen, it was initially fielded by the cataphracts and clibinarii of Parthia and its successors, the Sassanid Persians. In fact the Parthian cataphracts who annihilated the Roman army at the Battle of Carrhae in 55BC may also have used an early version of the kontos. Literally as long as a bargepole, from where it gets its Greek name, a kontos was generally used two-handed whilst its wielder controlled their horse using both knees to indicate speed and direction. Later on, Rome faced this deadly new cavalry weapon again at the hands of the brutal steppe nomads who raided its borders during the 3rd century AD. As a reaction to having faced lance-armed warriors and come off worse, the Romans soon had their own version, spelled ‘contus’. The contus lance was still in use 1,000 years later by the Roman Empire’s successors - the Byzantines in the east and the Germanic peoples in the west.
Unit Name Sarmatian Shock Cavalry |
Main Unit Key att_alan_sarmatian_shock_tier_1 |
Land Unit Key att_alan_sarmatian_shock_tier_1 |
Naval Unit Key att_lon_light_tra_hun |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 400 |
Recruitment Cost 400 |
Upkeep Cost 200 |
Melee Attack 19 |
10 |
├ Melee Weapon att_lance |
├ Melee Base Damage 3 |
├ Armour-piercing Damage 7 |
├ Armour Piercing No |
├ Attack Against Cavalry 10 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 180 |
8 |
├ Base Defence 1 |
├ Shield att_oval_large |
└ Shield Defence 7 |
45 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 35 |
215 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
├ Bonus Hit Points 0 |
├ Mount att_alan_sarmatian_shock_tier_1 |
├ Mount Entity att_horse_medium |
└ Mount Health 125 |
Morale 40 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |