Liburnian Galley - Roman Light Marines
These light, fast ships are ideal for coastal patrol duty.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
Liburnians were small, compact galleys, ideal for patrolling the Roman coastlines. They were named after an Illyrian tribe who used similar vessels during their raids against the Romans. During the 3rd century AD the Roman Empire came under continued attack from increasingly stronger barbarian forces from the north and east. In the north, the Picts and the Scots raided Britain, the Saxons plundered from the north and in the east, the Goths appeared in ever-more-vast numbers from the Black Sea region, due to pressure from nomadic tribes from the Steppes. By AD477 the Vandals had all but wiped out the Roman navy to take complete control of the Mediterranean, after which time the western sea was known as Wendelsae, or ‘Sea of the Vandals'.
(Roman Light Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Liburnian Galley - Roman Light Marines |
Main Unit Key att_shp_rom_light_marines_lib_light |
Land Unit Key att_mar_rom_roman_light_marines |
Naval Unit Key att_lib_light_mel_rom |
Soldiers 64 |
Category Light Ship |
Class Melee Ship |
Custom Battle Cost 300 |
Recruitment Cost 300 |
Upkeep Cost 160 |
80 |
├ Missile Weapon att_plumbata_precursor |
├ Projectile att_plumbata_precursor_normal |
├ Missile Damage 50 |
├ Missile Ap Damage 30 |
└ Base Reload Time 15 |
Accuracy 0 |
Range 80 |
Reload 15 |
Rate of Fire 5 |
Ammunition 1 |
1800 |
└ Ship att_shp_light_liburnian_melee |
Speed 7 |
Melee Attack 26 |
40 |
├ Melee Weapon att_spatha |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
40 |
├ Base Defence 30 |
├ Shield att_oval |
└ Shield Defence 10 |
40 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 30 |
120 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 30 |
Morale 34 |
Abilities
Roman Light Marines- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Use the Whip
Improved defence and fatigue resistance for a short time at the cost of overexertion.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |