Elite Sword Heerbann
A sword is a fine weapon but nothing if wielded without skill.Amongst the Franks the term 'heerbann' was used to describe freemen called to bear arms for their country on a contractual basis, rather like the Anglo-Saxon 'fyrd' who came after them. Months prior to embarking on a military campaign the Franks mustered a heerbann, allowing time for them to equip, assemble and train for the conflict ahead. Ignoring a call to join could lead to harsh penalties, although heeding it also had its downsides, as many minor landowners struggled to afford their own armour and weapons. Although changed by the advent of the feudal system, the custom of calling a heerbann remained in place until around the time of the Crusades, gradually evolving into the Medieval French word 'arriere-ban'.
Unit Name Elite Sword Heerbann |
Main Unit Key att_ger_elite_sword_heerbann |
Land Unit Key att_ger_elite_sword_heerbann |
Naval Unit Key att_lon_heavy_tra_ger |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 380 |
100 |
├ Missile Weapon att_francisca_precursor |
├ Projectile att_francisca_precursor_normal |
├ Missile Damage 0 |
├ Missile Ap Damage 100 |
└ Base Reload Time 4 |
Accuracy 0 |
Range 50 |
Reload 25 |
Rate of Fire 20 |
Ammunition 2 |
Melee Attack 32 |
40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 17 |
47 |
├ Base Defence 37 |
├ Shield att_oval |
└ Shield Defence 10 |
50 |
├ Armour att_cuirass |
├ Armour Defence 20 |
└ Shield Armour 30 |
134 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
└ Bonus Hit Points 44 |
Morale 54 |
Abilities
Elite Sword Heerbann- Shield Wall
The unit moves into a close formation and raises shields. - Steady
Improves the unit's ability to defend at the cost of their mobility.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |