
Pictish Swordsmen
The sword will free the land and feed it with invaders' blood.The Picts lived in northern and eastern Britannia, and successfully drove away all attempts to take the fertile lowlands of their homeland for hundreds of years. Despite defeating the Picts at Mons Graupius around AD83, the Romans never fully conquered their lands, building a wall on the orders of Emperor Hadrian in order to control Pictish raids and martial their trade with the Britons. Where knowledge of terrain was key, the Picts used the land to their advantage, drawing invaders deep into their territory before giving battle. After the Romans departed, this tactic was used to great effect at the Battle of Dun Nechtain. When the Angles attacked they were drawn further and further north until the Picts finally drove their entire army into a loch.
Unit Name Pictish Swordsmen |
Main Unit Key att_cel_pictish_swordsmen |
Land Unit Key att_cel_pictish_swordsmen |
Naval Unit Key att_lon_heavy_tra_cel |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 675 |
Recruitment Cost 675 |
Upkeep Cost 340 |
Melee Attack 52 |
Melee Damage 50 |
├ Melee Weapon att_spatha_heavy |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 14 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 37 |
Melee Defence 17 |
├ Base Defence 12 |
├ Shield att_round_large |
└ Shield Defence 5 |
Armour 47 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 37 |
Health 99 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
└ Bonus Hit Points 9 |
Morale 108 |
Abilities
Pictish Swordsmen- Frenzy
Improves a unit's attack capabilities for an extended period of time. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |