
Royal Saiones
A good ruler is both feared and respected.Originally migrating from the Baltic coast, the Goths settled in the Black Sea area but fragmented once their population outgrew the capacity of the region's natural resources. Following the departure of the Tervingi to the west, the Greuthungi continued to live in the area until pressure from Hunnic incursions, around AD370, caused a large part of the remaining population to migrate south into the Balkans and, crucially, Roman territory. Those left behind eventually became clients of the Huns, alternately rebelling and fighting for them in the west, notably at Chalons in AD451. Following the collapse of the Hunnic powerbase mid-way through the 5th century AD, with the Roman Empire in the west soon to follow, the surviving Greuthungi moved down into the Balkans, becoming known as the 'Ostrogoths' - literally 'Goths of the Rising Sun' or 'Eastern Goths'.
Unit Name Royal Saiones |
Main Unit Key att_ger_royal_saiones |
Land Unit Key att_ger_royal_saiones |
Naval Unit Key att_lon_light_tra_ger |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 775 |
Recruitment Cost 975 |
Upkeep Cost 610 |
Melee Attack 50 |
Melee Damage 40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 80 |
Melee Defence 50 |
├ Base Defence 40 |
├ Shield att_oval |
└ Shield Defence 10 |
Armour 57 |
├ Armour att_scale |
├ Armour Defence 27 |
└ Shield Armour 30 |
Health 295 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
├ Bonus Hit Points 70 |
├ Mount att_ger_royal_saiones_horse |
├ Mount Entity att_horse_heavy |
└ Mount Health 135 |
Morale 54 |
Abilities
Royal Saiones- Diamond
The unit moves into a diamond-shaped attack formation. - Steady
Improves the unit's ability to defend at the cost of their mobility.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
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Required Technology ![]() | |
Required Technology ![]() |
Faction Availability | |
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Grand Campaign |