Rumha Skirmishers
Javelin-armed tribal skirmishers, these men know how to use the terrain to their best advantage.The javelin is among the oldest weapons in the world. Equipped with javelins and little else, skirmishers harried both their opposite numbers and more tightly-packed melee infantry, peppering them before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops of the age: to appear as if from nowhere, rain fire down on the enemy, and then retreat back into the terrain. Such harassment could be highly effective, particularly on the vast plains of the desert kingdoms, where a mobile, almost guerrilla style of warfare worked better than the regimented Roman battle lines that had conquered the west. The desert peoples saw war as a way of life - historical sources have very little information about their large scale battles, but often mention them as raiders in search of loot. In lightning fast raids, skirmish tactics using the javelin, alongside heavy cavalry, would have been vital to achieving a swift victory.
Unit Name Rumha Skirmishers |
Main Unit Key att_des_es_rumha_skirmishers |
Land Unit Key att_des_es_rumha_skirmishers |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 275 |
90 |
├ Missile Weapon att_javelin |
├ Projectile att_javelin_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 40 |
Rate of Fire 7 |
Ammunition 9 |
Melee Attack 7 |
32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
9 |
├ Base Defence 2 |
├ Shield att_oval_large |
└ Shield Defence 7 |
45 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 35 |
95 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
└ Bonus Hit Points 5 |
Morale 34 |
Abilities
Rumha Skirmishers- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Spear Wall
The unit moves into close wall formation.
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
---|---|
Lv. 0 |
Militia Encampment
(att_bld_eastern_sassanid_military_minor_3) Level 2
Militia Compound
(att_bld_eastern_sassanid_military_minor_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign |