Dromonarion Skirmisher - Eastern Naval Hurlers
Light and easy to manoeuvre, this ship is ideal for skirmish tactics.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The dromonarion was smaller and lighter than the dromon and was ideal for patrolling the mouths of rivers. Following the Battle of Actium, where Augustus defeated Marc Anthony and Cleopatra to become First Citizen and de facto Emperor, the Roman navy favoured lighter, more manoeuvrable ships over the larger warships used by the Greeks. This was because of the types of duties they were expected to perform; tasks such as escorting the grain ships from Egypt, suppression of piracy, and river patrols. By this time, large ships were no longer required as there were few naval powers who remained large enough to pose a threat to the new Roman Empire.
(Eastern Naval Hurlers)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Dromonarion Skirmisher - Eastern Naval Hurlers |
Main Unit Key att_shp_eas_hurlers_dro_light |
Land Unit Key att_mar_est_eastern_naval_hurlers |
Naval Unit Key att_dro_light_mis_eas |
Soldiers 60 |
Category Medium Ship |
Class Missile Ship |
Custom Battle Cost 230 |
Recruitment Cost 230 |
Upkeep Cost 120 |
50 |
├ Missile Weapon att_sling |
├ Projectile att_sling_normal |
├ Missile Damage 50 |
├ Missile Ap Damage 0 |
└ Base Reload Time 10 |
Accuracy 0 |
Range 125 |
Reload 30 |
Rate of Fire 9 |
Ammunition 4 |
600 |
└ Ship att_shp_dromonarion_missile |
Speed 8 |
Melee Attack 5 |
6 |
├ Melee Weapon att_dagger |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 1 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 1 |
16 |
├ Base Defence 1 |
├ Shield att_round |
└ Shield Defence 15 |
18 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 15 |
78 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
└ Bonus Hit Points 3 |
Morale 34 |
Abilities
Eastern Naval Hurlers- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |