
Sana’i
Outlaws, yet favoured by the king for their ferocity and skill-at-arms.The spear has been around as long as people have, having been employed for hunting and fishing long before war. A versatile weapon, it could be held in either one or both hands and used for thrusting in melee, throwing during skirmishes, or braced in formation to stop cavalry charges. In Africa and the eastern deserts, there were few changes to the spear's design over the ensuing millennia other than advances in metal work (iron replacing bronze tips). Naturally, the development of heavy cavalry led to longer, heavier variants (the lance) and then to pikes – which could be braced to unseat horsemen or massed to create an almost impenetrable wall.
Unit Name Sana’i |
Main Unit Key att_des_es_sanai |
Land Unit Key att_des_es_sanai |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 330 |
Melee Attack 64 |
Melee Damage 50 |
├ Melee Weapon att_spatha_heavy |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 14 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 35 |
Melee Defence 18 |
├ Base Defence 11 |
├ Shield att_oval_large |
└ Shield Defence 7 |
Armour 58 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 35 |
Health 99 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
└ Bonus Hit Points 9 |
Morale 51 |
Abilities
Sana’i- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Frenzy
Improves a unit's attack capabilities for an extended period of time. - Scare
Reduces the morale of an enemy unit for an extended period of time.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
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House of the Hagia Makatas
(att_bld_eos_military_infantry_5_east_church) Level 4 |
Faction Availability | |
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Grand Campaign |