Mounted Sword Raiders
Enemies run amok when these horsemen take to the field.There was no more important element in nomadic armies than the horse. Indeed, it was crucial not only to their strength in battle but also to their survival as a culture. The Sarmatians and Alani kept up to four horses per man, so that each day a fresh horse could be used. The horses they bred, and the men who rode them, were strong and determined, and used their numbers to overwhelm the enemy. Although nomads were known for their skill at horse archery, the Sarmatians and Alans in particular were fond of heavy shock tactics; running down their enemies with sword or lance before they could organise their defence. The nomads' sheer ferocity in battle meant that not only were they a terror to enemy foot soldiers, but contemporary heavy cavalrymen also.
Unit Name Mounted Sword Raiders |
Main Unit Key att_alan_alani_mounted_sword_raiders |
Land Unit Key att_alan_alani_mounted_sword_raiders |
Naval Unit Key att_lon_light_tra_hun |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 350 |
90 |
├ Missile Weapon att_javelin |
├ Projectile att_javelin_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 0 |
Rate of Fire 4 |
Ammunition 12 |
Melee Attack 14 |
40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 50 |
45 |
├ Base Defence 15 |
├ Shield att_round_small |
└ Shield Defence 30 |
15 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 5 |
200 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
├ Bonus Hit Points 0 |
├ Mount att_alan_alani_mounted_sword_raiders |
├ Mount Entity att_horse_very_light |
└ Mount Health 110 |
Morale 40 |
Abilities
No Ability
Attributes
- Campaign Stealth
This unit can move around the campaign map without being seen. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units. - Snipe
This unit remains hidden while firing.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |