

Amazigh Raiders
These men will fight, and pillage, to further the cause of their people.The Amazigh, a Berber people, first appear in sources during the rise of the Roman Republic, populating the province of Cyrenaica, with some eventually adopting and propagating Christianity. The Amazigh spent most of antiquity under Roman rule in Cyrenaica, yet fought in a series of struggles, both open and underground, against their overlords for hundreds of years. As the Western Roman Empire collapsed, the Amazigh were thrown into disorder, but an opportunistic one. The shattering of Imperial authority marked the return of the Berbers from the fringes of the Empire, allowing them to resettle as they pleased: there is evidence of Berber kingdoms rising all across the defunct African province.
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Unit Name Amazigh Raiders |
Main Unit Key att_des_amazigh_raiders |
Land Unit Key att_des_amazigh_raiders |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 600 |
Recruitment Cost 625 |
Upkeep Cost 310 |
Missile Damage 90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 45 |
Rate of Fire 8 |
Ammunition 2 |
Melee Attack 24 |
Melee Damage 32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 38 |
Melee Defence 63 |
├ Base Defence 33 |
├ Shield att_round_small |
└ Shield Defence 30 |
Armour 28 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 5 |
Health 222 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
├ Bonus Hit Points 7 |
├ Mount att_des_amazigh_raiders_horse |
├ Mount Entity att_horse_medium |
└ Mount Health 125 |
Morale 34 |
Abilities
Amazigh Raiders- Scare
Reduces the morale of an enemy unit for an extended period of time.
Attributes
- Campaign Stealth
This unit can move around the campaign map without being seen. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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Grand Campaign | |
The Last Roman |