
Norse Berserkers
Unbridled fury drives these men into battle.Howling like animals and biting their shields, berserkers took on the appearance of wild animals, entering battle in an almost trance-like state. Worked into a rage before combat, possibly through the use of drugs, they had little protection but were utterly convinced of their invulnerability against fire, blade and indeed any blow that came their way. At the time, berserkers were thought to be shape-shifters that actually became the animals whose skins they wore. Other, more rational views suggested that they were simply carried along by a wave of group euphoria. However, their intended victims did not have the luxury of considering the opponent that stood before them; berserkers fought with a reckless fury, making them very uncompromising opponents to face, and to slay a berserker was thought a most impressive act of courage.
Unit Name Norse Berserkers |
Main Unit Key att_nor_norse_berserkers |
Land Unit Key att_nor_norse_berserkers |
Naval Unit Key att_lon_heavy_tra_nor |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 355 |
Missile Damage 75 |
├ Missile Weapon att_axe_throw_precursor |
├ Projectile att_axe_throw_precursor_normal |
├ Missile Damage 0 |
├ Missile Ap Damage 75 |
└ Base Reload Time 4 |
Accuracy 0 |
Range 50 |
Reload 20 |
Rate of Fire 19 |
Ammunition 2 |
Melee Attack 50 |
Melee Damage 32 |
├ Melee Weapon att_axe |
├ Melee Base Damage 16 |
├ Armour-piercing Damage 16 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 10 |
Charge Bonus 60 |
Melee Defence 25 |
├ Base Defence 10 |
├ Shield att_round |
└ Shield Defence 15 |
Armour 15 |
├ Armour att_none |
├ Armour Defence 0 |
└ Shield Armour 15 |
Health 92 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
└ Bonus Hit Points 17 |
Morale 45 |
Abilities
Norse Berserkers- Frenzy
Improves a unit's attack capabilities for an extended period of time. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Berserk
This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Garrison Buildings | |
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Great Hall
(att_bld_barbarian_civic_storyteller_3) Level 2 ![]()
Hall of Elders
(att_bld_barbarian_civic_storyteller_4) Level 3 |
Faction Availability | |
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Grand Campaign |