Battery Dromon - Eastern Artillery Crew
Battery dromon can kill from afar better than most, but will suffer heavy losses if boarded.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The word 'dromon' is derived from the Greek word ‘dromao’, which means ‘to run’, and was applied to light, swift vessels built in a variety of forms and sizes. At the very minimum a dromon had a crew of 200; 50 men to the lower bank of oars, 100 on the oars above, and 50 combat marines. It is thought that lateen sails were used rather than square ones, and that for some reason it was armed with a spur at the bow of the ship, rather than a ram. Some were reported to carry pipe-like weapons used to project Greek Fire onto enemy ships.
(Eastern Artillery Crew)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Battery Dromon - Eastern Artillery Crew |
Main Unit Key att_shp_eas_artillery_dbl_dro_heavy |
Land Unit Key att_mar_est_eastern_artillery_dbl_crew |
Naval Unit Key att_dro_heavy_dbl_art_eas |
Soldiers 64 |
Category Medium Ship |
Class Artillery Ship |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 250 |
1400 |
└ Ship att_shp_dromon_artillery |
Speed 5 |
350 |
├ Engine att_shp_onager_light |
├ Missile Weapon att_shp_onager_light |
├ Projectile att_shp_rock_flaming_light |
├ Missile Damage 175 |
├ Missile Ap Damage 175 |
└ Base Reload Time 51 |
Accuracy 0 |
Range 350 |
Reload 15 |
Rate of Fire 1 |
Ammunition 11 |
Melee Attack 7 |
6 |
├ Melee Weapon att_dagger |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 1 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
2 |
├ Base Defence 2 |
├ Shield att_none |
└ Shield Defence 0 |
3 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 0 |
80 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
└ Bonus Hit Points 5 |
Morale 34 |
Abilities
Eastern Artillery Crew- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Barrage
Loose projectiles more frequently for an extended period of time.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |