Sogdian Camel Raiders
Sogdians are keen in the ways of war; a camel is but another weapon.Sogdia was once a belligerent power to the north of Persia, independent buffer between the Archaemenids and the nomadic Scythians. That all changed, however, after Alexander the Great conquered the Sogdian Rock and merged the territory with Baktria, shattering the military power of both in the process. After subjugation by Alexander, Sogdians became traders, cementing themselves far along the Silk Road. In approximately AD260, the Sogdian central city, Samarkand, was conquered by the Sassanid Empire, following which it became a major religious centre, spreading Manichaeism into Asia. Sogdia's independent military power was forever dismantled but the Sassanids held on to Sogdia until the mid-4th century, when the nomadic confederation of Hephtalites seized the region.
Unit Name Sogdian Camel Raiders |
Main Unit Key att_est_sogdian_camel_raiders |
Land Unit Key att_est_sogdian_camel_raiders |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 875 |
Recruitment Cost 900 |
Upkeep Cost 450 |
90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 75 |
Rate of Fire 17 |
Ammunition 2 |
Melee Attack 26 |
32 |
├ Melee Weapon att_axe |
├ Melee Base Damage 16 |
├ Armour-piercing Damage 16 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 10 |
Charge Bonus 40 |
45 |
├ Base Defence 35 |
├ Shield att_oval |
└ Shield Defence 10 |
53 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 30 |
309 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
├ Bonus Hit Points 9 |
├ Mount att_est_sogdian_camel_raiders_camel |
├ Mount Entity att_camel_heavy |
└ Mount Health 210 |
Morale 43 |
Abilities
Sogdian Camel Raiders- Frenzy
Improves a unit's attack capabilities for an extended period of time. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Campaign Stealth
This unit can move around the campaign map without being seen. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units. - Resistant to Heat
This unit tires less quickly in the desert. - Scare (horses)
This unit gives a morale penalty to enemy horses.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |