Dromon Warship - Eastern Boatmen
A heavy warship, the dromon is the master of the waves.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The word 'dromon' is derived from the Greek word ‘dromao’, which means ‘to run’, and was applied to light, swift vessels built in a variety of forms and sizes. At the very minimum a dromon had a crew of 200; 50 men to the lower bank of oars, 100 on the oars above, and 50 combat marines. It is thought that lateen sails were used rather than square ones, and that for some reason it was armed with a spur at the bow of the ship, rather than a ram. Some were reported to carry pipe-like weapons used to project Greek Fire onto enemy ships.
(Eastern Boatmen)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Dromon Warship - Eastern Boatmen |
Main Unit Key att_shp_eas_boatmen_dro_heavy |
Land Unit Key att_mar_est_eastern_boatmen |
Naval Unit Key att_dro_heavy_mel_eas |
Soldiers 140 |
Category Heavy Ship |
Class Melee Ship |
Custom Battle Cost 625 |
Recruitment Cost 625 |
Upkeep Cost 315 |
90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 20 |
Rate of Fire 5 |
Ammunition 1 |
2000 |
└ Ship att_shp_dromon_melee |
Speed 6 |
Melee Attack 48 |
40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 33 |
10 |
├ Base Defence 10 |
├ Shield att_tower |
└ Shield Defence 0 |
73 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 50 |
112 |
├ Man Entity att_infantry_very_heavy |
├ Man Health 105 |
└ Bonus Hit Points 7 |
Morale 34 |
Abilities
Eastern Boatmen- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Use the Whip
Improved defence and fatigue resistance for a short time at the cost of overexertion.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
---|---|
Lv. 0 |
Military Wharf
(att_bld_all_resources_port_military_3) Level 3
Military Port
(att_bld_all_resources_port_military_4) Level 4 |
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |