Armoured Indian Elephants
You stand even less of a chance against elephants when armoured.War elephants had to be trained like men and cavalry horses to endure the noise and chaos of battle. Indian war elephants were larger than their African counterparts and strong enough to carry a 'howdah', or small wooden tower, on their backs. The driver sat astride the beast’s neck while two men, armed with javelins, were in the howdah. Indian elephants first came to the Middle East when Seleucus, one of Alexander the Great’s Successors, invaded India in 305BC. As part of the peace treaty between the Seleucid dynasty and the Indian Mauryans, 500 war elephants came to the Seleucids.
Unit Name Armoured Indian Elephants |
Main Unit Key att_est_armoured_indian_elephants |
Land Unit Key att_est_armoured_indian_elephants |
Naval Unit Key att_cor_light_rom |
Soldiers 24 |
Category Elephants |
Class Elephant |
Custom Battle Cost 2175 |
Recruitment Cost 2750 |
Upkeep Cost 1715 |
49 |
├ Missile Weapon att_bow_composite_horse |
├ Projectile att_arrow_composite_normal_horse |
├ Missile Damage 37 |
├ Missile Ap Damage 12 |
└ Base Reload Time 20 |
Accuracy 0 |
Range 150 |
Reload 35 |
Rate of Fire 5 |
Ammunition 15 |
Melee Attack 14 |
150 |
├ Melee Weapon att_tusk |
├ Melee Base Damage 75 |
├ Armour-piercing Damage 75 |
├ Armour Piercing No |
├ Attack Against Cavalry 75 |
├ Attack Against Elephants 50 |
└ Attack Against Infantry 0 |
Charge Bonus 105 |
10 |
├ Base Defence 10 |
├ Shield att_none |
└ Shield Defence 0 |
50 |
├ Armour att_cataphract |
├ Armour Defence 50 |
└ Shield Armour 0 |
1600 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
├ Bonus Hit Points 10 |
├ Mount att_est_armoured_indian_elephants_elephant |
├ Mount Entity att_elephant_indian_heavy |
└ Mount Health 1500 |
Morale 51 |
Abilities
Armoured Indian Elephants- Kill Elephants
Elephant drivers will kill their mounts with spikes. To be used only if they run amok.
Attributes
- Mighty Knockback
This unit causes extra damage when it knocks enemies back. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Resistant to Heat
This unit tires less quickly in the desert. - Run Amok
This unit may go crazy if it's under pressure. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |