
Poison Hunters
Poison is effective at killing any prey; humans are no different.Warriors have been using bows to hunt and fight since before recorded history. Since at least early antiquity, arrows have been dipped into poison to better (and more duplicitously) kill the enemy. The addition of a venomous substance to an arrowtip increases its effectiveness as, even if the bowman does not strike a direct hit, a glancing blow that breaks the skin is all that is required for the toxin to get into an opponent's bloodstream. Although some the earliest evidence of poison arrows lies in Greek mythology, Alexander the Great spoke of enemy bowmen firing toxic arrows during his invasion of India in 326BC and there is also empirical evidence of poison-tipped bolts being used by the Gauls, Romans and Scythians.
Unit Name Poison Hunters |
Main Unit Key att_slav_posion_hunters |
Land Unit Key att_slav_posion_hunters |
Naval Unit Key att_lon_heavy_tra_ger |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 400 |
Missile Damage 14 |
├ Missile Weapon att_bow_slavs_heavy_poison |
├ Projectile heavy_poison_arrows |
├ Missile Damage 12 |
├ Missile Ap Damage 2 |
└ Base Reload Time 60 |
Accuracy 0 |
Range 150 |
Reload 40 |
Rate of Fire 2 |
Ammunition 15 |
Melee Attack 10 |
Melee Damage 6 |
├ Melee Weapon att_dagger |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 1 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 5 |
Melee Defence 5 |
├ Base Defence 5 |
├ Shield att_none |
└ Shield Defence 0 |
Armour 3 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 0 |
Health 82 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
└ Bonus Hit Points 7 |
Morale 34 |
Abilities
Poison Hunters- Stealth of the Hunter
Like the wolf, we stalk our enemies before the deathblow. Gives increased range to Slavic missile units for a short period of time. - Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |