
Svarog's Raiders
The will of these men is the will of Svarog himself, burning with a ceaseless, fiery rage.Unfortunately, primary sources regarding pre-Christian Slavic paganism are thin on the ground, so Svarog is first mentioned in the Hypatian Codex of the 15th century - written about a thousand years later and well into the Christian era. Svarog is the god of fire in the Slavic pantheon with both a lunar and solar aspect, each signifying different traits. As the father of the sun god, Dazbog, he is the patron of light, brightness and flames, and by extension smithing and the forge - similar to and possibly another aspect of the Greek god Hephaestus. Svarog's connection to the Greek pantheon also belies how ancient a god he is, indicating that his presence in the Slavic one may be because the Slavs eventually settled lands formerly occupied by Greek tribes in pre-Roman times. Having said that, there are evidently many connections between gods of different cultures; as such, Svarog is similar to the Sanskrit word 'svarga', meaning 'sky' or 'the heavens'. His symbol is the 'sun wheel' or 'spinning wheel' - 'kolovrat' or 'kolovratok' - used to mark graves as a symbol of eternal life, but also representing Slavic culture and paganism as a whole, in a similar way to the gammadion or swastika.
Unit Name Svarog's Raiders |
Main Unit Key att_slav_svarogs_raiders |
Land Unit Key att_slav_svarogs_raiders |
Naval Unit Key att_lon_light_tra_ger |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 725 |
Recruitment Cost 750 |
Upkeep Cost 375 |
Missile Damage 90 |
├ Missile Weapon att_javelin |
├ Projectile att_javelin_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 75 |
Rate of Fire 17 |
Ammunition 8 |
Melee Attack 21 |
Melee Damage 32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 30 |
Melee Defence 36 |
├ Base Defence 21 |
├ Shield att_round |
└ Shield Defence 15 |
Armour 38 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 15 |
Health 194 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
├ Bonus Hit Points 9 |
├ Mount att_ger_germanic_night_raiders_horse |
├ Mount Entity att_horse_light |
└ Mount Health 110 |
Morale 43 |
Abilities
Svarog's Raiders- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Campaign Stealth
This unit can move around the campaign map without being seen. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units. - Snipe
This unit remains hidden while firing.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
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Required Technology ![]() | |
Required Technology ![]() |
Garrison Buildings | |
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Pastures
(att_bld_barbarian_farm_livestock_2) Level 1 ![]()
Livestock Herd
(att_bld_barbarian_farm_livestock_3) Level 2 ![]()
Livestock Pens
(att_bld_barbarian_farm_livestock_4) Level 3 |
Faction Availability | |
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Grand Campaign |