
Sarmatian Warband
A warband is kept together by its shared experiences.The Sarmatians were a steppe people, possibly of Iranian origin, who, following the migrations of the 4th century AD, dwelled along the Danube frontier. Their skill in horsemanship was highly developed, some even crediting them with the invention of the metal stirrup and spur. Today, our knowledge of the Sarmatians is largely due to their burial customs. The Kuban region of southern Russia contains some of the most elaborate Sarmatian tombs, and finds often included a fine array of weapons, metalwork and jewellery that provide a great deal of information about their day to day lives. Full suits of cataphract-style scale armour made for women indicate that female Sarmatians were just as deadly as their male counterparts; it is thought that unmarried women were allowed to ride into battle alongside the men, possibly giving rise to the Greek myth of the Amazons.
Unit Name Sarmatian Warband |
Main Unit Key att_ger_sarmatian_warband |
Land Unit Key att_ger_sarmatian_warband |
Naval Unit Key att_lon_heavy_tra_ger |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 475 |
Recruitment Cost 350 |
Upkeep Cost 235 |
Missile Damage 90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 15 |
Rate of Fire 5 |
Ammunition 2 |
Melee Attack 57 |
Melee Damage 40 |
├ Melee Weapon att_spatha |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 32 |
Melee Defence 27 |
├ Base Defence 17 |
├ Shield att_oval |
└ Shield Defence 10 |
Armour 53 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 30 |
Health 95 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
└ Bonus Hit Points 5 |
Morale 36 |
Abilities
Sarmatian Warband- Frenzy
Improves a unit's attack capabilities for an extended period of time. - Steady
Improves the unit's ability to defend at the cost of their mobility.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |