
Protectores Defectors
A Roman cloak does not make its wearer a "true" Roman.Punishment in the Roman Army was severe, even for minor crimes. An act of desertion - treason in the eyes of the Senate - brought with it even more brutal punishments, such as being placed in a sack filled with snakes and tossed into a river. Yet in spite of the oath they swore, Roman troops did desert their ranks and, in many cases, found their way into the employ of opposing armies. More often than not, these soldiers came from conquered Imperial territory, breaking away from an overlord they didn't believe in to fight for their homeland.
Unit Name Protectores Defectors |
Main Unit Key att_ger_protectores_defectors |
Land Unit Key att_ger_protectores_defectors |
Naval Unit Key att_lon_heavy_tra_ger |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 425 |
Recruitment Cost 425 |
Upkeep Cost 210 |
Melee Attack 30 |
Melee Damage 40 |
├ Melee Weapon att_spatha |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 15 |
Melee Defence 45 |
├ Base Defence 35 |
├ Shield att_oval |
└ Shield Defence 10 |
Armour 60 |
├ Armour att_mail_heavy |
├ Armour Defence 30 |
└ Shield Armour 30 |
Health 147 |
├ Man Entity att_infantry_very_heavy |
├ Man Health 105 |
└ Bonus Hit Points 42 |
Morale 36 |
Abilities
Protectores Defectors- Shield Wall
The unit moves into a close formation and raises shields. - Mobile Testudo
The troops of this unit raise their shields above their heads in a defensive formation.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |