

Chnodomar's Entourage
They fight for their king, and raid what they can for the tribe.Chnodomar was a king of the Alamans during the 4th century AD, and considered one of the most senior among their tribal confederation at the time. He led the Alamans against the Roman Empire several times in a bid to settle further west, away from the advancing nomad hordes. His army clashed with the Roman usurper Magnetius and defeated him in AD352 before the revolt was crushed and his brother was forced to commit suicide. This led directly to the Alaman's most famous, but ill-fated battle at Strasbourg in AD357 where, despite ingenious tactics, they were roundly defeated and pushed back across the Rhine. Chnodomar himself was taken prisoner and died in Rome of disease shortly afterwards.
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Unit Name Chnodomar's Entourage |
Main Unit Key att_ger_chnodomar's_entourage |
Land Unit Key att_ger_chnodomar's_entourage |
Naval Unit Key att_lon_heavy_tra_ger |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 225 |
Missile Damage 100 |
├ Missile Weapon att_javelin_heavy_precursor |
├ Projectile att_javelin_heavy_precursor_normal |
├ Missile Damage 50 |
├ Missile Ap Damage 50 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 80 |
Reload 25 |
Rate of Fire 5 |
Ammunition 3 |
Melee Attack 32 |
Melee Damage 32 |
├ Melee Weapon att_spear_heavy |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 30 |
├ Attack Against Elephants 30 |
└ Attack Against Infantry 0 |
Charge Bonus 42 |
Melee Defence 55 |
├ Base Defence 40 |
├ Shield att_round |
└ Shield Defence 15 |
Armour 47 |
├ Armour att_lamellar_heavy |
├ Armour Defence 32 |
└ Shield Armour 15 |
Health 294 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
├ Bonus Hit Points 69 |
├ Mount att_ger_chnodomar's_raiders_horse |
├ Mount Entity att_horse_heavy |
└ Mount Health 135 |
Morale 54 |
Abilities
Chnodomar's Entourage- Diamond
The unit moves into a diamond-shaped attack formation. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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Grand Campaign |