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Total War: Attila Regions
| personality_neutral | ||||
|---|---|---|---|---|
| No. | Trait | Icon | Name | Effects |
| 1 | att_trait_all_personality_all_choleric | ![]() |
Level 1 Choleric This man is easy to annoy, anger and enrage. And he remembers his enemies. Oh, yes… |
Cunning: -1 (character_to_character_own) Zeal: +1 (character_to_character_own) |
| 2 | att_trait_all_personality_all_drink | ![]() |
Level 1 Bibulous A little wine never hurt anyone. |
Authority: +1 (character_to_character_own) Zeal: +1 (character_to_character_own) |
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Level 2 Drunkard Laugh, and the world laughs as you spill your drink. |
Cunning: -1 (character_to_character_own) Zeal: +2 (character_to_character_own) |
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Level 3 Slave to the Drink "Drink! Drink! Why aren't you drinking, you bastards?" |
Authority: -1 (character_to_character_own) Cunning: -2 (character_to_character_own) |
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| 3 | att_trait_all_personality_all_melancholic | ![]() |
Level 1 Melancholic Smiling, even at another's misfortunes, does not come naturally to this old sour-face. |
Authority: +1 (character_to_character_own) Zeal: -1 (character_to_character_own) |
| 4 | att_trait_all_personality_all_phlegmatic | ![]() |
Level 1 Phlegmatic Cold and uncharismatic, this man is difficult to like. |
Authority: -1 (character_to_character_own) Cunning: +1 (character_to_character_own) |
| 5 | att_trait_all_personality_all_sanguine | ![]() |
Level 1 Sanguine An unconcerned expression hides many thoughts. |
Cunning: +1 (character_to_character_own) Zeal: -1 (character_to_character_own) |
| 6 | att_trait_all_personality_all_sober | ![]() |
Level 1 Sober Wine may be nice, but this man would never know it. |
Authority: +1 (character_to_character_own) Cunning: +1 (character_to_character_own) |
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Level 2 Abstemious Sober consideration of everything is this man's way in life. |
Cunning: +2 (character_to_character_own) Zeal: +1 (character_to_character_own) |
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Level 3 Painfully Teetotal "Under my roof we are not lewd, lascivious drunkards swimming in our own vomit!" |
Authority: -1 (character_to_character_own) Zeal: +2 (character_to_character_own) |
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| 7 | att_trait_general_personality_all_girls | ![]() |
Level 1 Amorous "Had her. Had her. Had her. Twice. And her mum…" |
Authority: +1 (general_to_character_own) Chance of having illegitimate children: +5% (general_to_character_own) |
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Level 2 Insatiable "Go on, go on, go on, go on. You will. You will, you will, you will." |
Authority: +1 (general_to_character_own) Cunning: -1 (general_to_character_own) Chance of having illegitimate children: +10% (general_to_character_own) |
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Level 3 Utterly Insatiable "Well, hello. Ding. Dong. Aren't you the lucky girl?" |
Authority: -1 (general_to_character_own) Cunning: -2 (general_to_character_own) Chance of having illegitimate children: +15% (general_to_character_own) |
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| 8 | att_trait_ruler_personality_all_harsh | ![]() |
Level 1 Harsh Kindness is a weakness. |
Public order: -1 (all provinces) |
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Level 2 Torturer "Use the clamps. The tiny clamps. The ones with teeth." |
Loyalty: +1 (all own characters) Integrity: +2 (commanded force) Public order: -2 (all provinces) |
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Level 3 A Byword for Cruelty "Your pain, your despair... are like honeyed wine to me." |
Loyalty: -1 (all own characters) Integrity: -2 (commanded force) Public order: -3 (all provinces) |
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| 9 | att_trait_ruler_personality_all_kind | ![]() |
Level 1 Kind Kindness is not weakness. Kindness is strength. |
Public order: +1 (all provinces) |
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Level 2 Considerate Ruler "Any fool can make misery. I choose to be better than a fool." |
Integrity: +2 (commanded force) Public order: +2 (all provinces) |
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Level 3 Beneficent "I choose to be good to my people. It encourages loyalty." |
Corruption: +10% of current value (factionwide) Integrity: +4 (commanded force) Public order: +3 (all provinces) |
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| 10 | att_trait_ruler_personality_all_miser | ![]() |
Level 1 Careful with Cash "Money does not grow on trees, or swim the seas!" |
Wealth: +5% from all buildings (all provinces) |
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Level 2 Mean "Why should I open my purse? What purpose does it serve?" |
Wealth: +10% from all buildings (all provinces) Public order: -1 (all provinces) |
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Level 3 Miser "I take no joy from spending money. It is always a waste of coin!" |
Corruption: +10% of current value (factionwide) Wealth: +15% from all buildings (all provinces) Public order: -1 (all provinces) |
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| 11 | att_trait_ruler_personality_all_paranoid | ![]() |
Level 1 Worried "I'm followed. Everywhere. And not by servants." |
Hostile agent success chance: -5% (general_to_character_own) |
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Level 2 Disturbed "There! Behind the tapestry! And there! Everywhere!" |
Authority: -1 (general_to_character_own) Hostile agent success chance: -10% (general_to_character_own) Loyalty: -1 (all own characters) |
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Level 3 Fearful "I have enemies. More than you can count. And that's just inside these walls!" |
Authority: -2 (general_to_character_own) Cunning: -1 (general_to_character_own) Hostile agent success chance: -15% (general_to_character_own) Loyalty: -2 (all own characters) |
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| 12 | att_trait_ruler_personality_all_spender | ![]() |
Level 1 Giving "Generosity pleases the gods and me." |
Wealth: -5% from all buildings (all provinces) |
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Level 2 Overly Generous "Money is of no earthly use if it sits in my purse." |
Wealth: -10% from all buildings (all provinces) Public order: +1 (all provinces) |
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Level 3 Foolish with Money "Give this fellow the run of the lesser purse, there's a good man!" |
Corruption: +10% of current value (factionwide) Wealth: -15% from all buildings (all provinces) Public order: +2 (all provinces) |
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Cunning: -1 (character_to_character_own)
Zeal: +1 (character_to_character_own)
Authority: +1 (character_to_character_own)
Authority: -1 (character_to_character_own)
Zeal: -1 (character_to_character_own)
Cunning: +1 (character_to_character_own)
Chance of having illegitimate children: +5% (general_to_character_own)
Public order: -1 (all provinces)
Loyalty: +1 (all own characters)
Integrity: +2 (commanded force)
Loyalty: -1 (all own characters)
Integrity: -2 (commanded force)
Public order: +1 (all provinces)
Corruption: +10% of current value (factionwide)
Wealth: +5% from all buildings (all provinces)
Hostile agent success chance: -5% (general_to_character_own)