Left Panel
Military | ||||||
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No. | Technology | research_points | cost_per_round | Requires | Effects | Enables |
1 |
Military Tier 1 Call to Arms When war breaks out, all must answer the king's call. |
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0 | 0 | |||||
2 |
Military Tier 2 Logistics Victory in the field and in the balance books. |
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0 | 0 |
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3 |
Military Tier 11 Warrior Aristocracy The strength to lead is granted to few men. |
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0 | 0 |
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4 |
Military Tier 12 Planned Movement Everything - everything - is considered, right down to the moment of contact, the clash of steel. |
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0 | 0 |
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5 |
Military Tier 12 Siege Masters It takes more than superior numbers to force a surrender. |
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0 | 0 |
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6 |
Military Tier 13 Battlefield Surgery "Drink this and you will not feel the saw cut away your woes." |
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0 | 0 |
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7 |
Military Tier 13 Fortified Settlements "I'd like to see them get in here. I wouldn't want to try!" |
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0 | 0 | |||||
8 |
Military Tier 13 Warrior Blood "It's time to be immortal, 'cause heroes never die!" |
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0 | 0 |
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9 |
Military Tier 14 Warrior Ideals Uphold the law, defend the weak. Die in battle without fear in your heart. |
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0 | 0 |
Recruitment cost: -15% (faction_to_force_own_unseen) Upkeep cost: -10% for all units (faction_to_force_own_unseen) Imperium: +35 Imperium points (faction_to_force_own_unseen) |
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10 |
Military Tier 3 Long Marches Through which stamina is developed - vital when facing the enemy. |
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0 | 0 |
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11 |
Military Tier 4 Campaign Planning Though no plan survives contact with the enemy, not having one courts disaster from the start. |
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0 | 0 |
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12 |
Military Tier 4 Militia In the war to come everyone must fight, be he farmer, baker or mason. |
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0 | 0 | |||||
13 |
Military Tier 4 Conquerors It's a short leap from conqueror to deity. |
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0 | 0 |
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14 |
Military Tier 5 Call on Vassals When the king calls, his vassals must answer. It is a matter of honour. |
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0 | 0 |
Imperium: +20 Imperium points (faction_to_force_own_unseen) |
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15 |
Military Tier 6 Hard Training Preparation is everything if you want to win - and live to fight again! |
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0 | 0 |
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16 |
Military Tier 6 Improved Siege Engines Cities are larger, walls are higher. It follows that the means of their destruction must be also. |
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0 | 0 |
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17 |
Military Tier 7 Master Smiths Metal is like butter in the hands of a master. |
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0 | 0 | |||||
18 |
Military Tier 7 Siege Techniques Think outside the box if you wish to break into it. |
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0 | 0 | |||||
19 |
Military Tier 8 Battle Experience "It's like riding a horse, only many times more dangerous." |
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0 | 0 |
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20 |
Military Tier 9 Warrior Culture Heroism is all. Nothing else is of any consequence. |
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0 | 0 | |||||
21 |
Military Tier 9 Defence in Depth In order to take ground, you must first give it. |
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0 | 0 |
Siege holdout time: +1 (double for city-ports) (faction_to_general_own) |
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22 |
Military Tier 9 Ranged Warfare If you can look a man in the eye, you're close enough to kill him. |
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0 | 0 |
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23 |
Military Tier 10 Siege Stores Take advantage of the calm, before the storm comes down. |
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0 | 0 |
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24 |
Military Tier 10 Wooden Wall Proved effective against smaller armies, but of little use during a protracted siege. |
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0 | 0 |
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