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HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Technologies / Land Grants
Land Grants Kingdom of the Danes (Age of Charlemagne)Kingdom of the Danes (Age of Charlemagne) Civil Tier 11

Land Grants

A field to fight, another to live.

In order to cement and legitimise their rule, the former 'barbarian' kingdoms sought to go further than merely adding a layer of their most prestigious people on top of the old Roman societal infrastructure. Alliances were forged and loyalty secured through intermarriage between ruling houses, a practice which continued right up to the modern age. Another way of maintaining stability was to 'buy' allegiances via the gifting of strategically-positioned territories, thus ensuring that potential rivals were placated and, rather more cynically, so 'buffer' states existed between the giver and any hostile powers. Initially all this was designed in order to present a united front against the Byzantine Romans – who would surely come to reclaim their former Empire in the west – but eventually was just a way of keeping the emergent royal houses in control of their kingdoms.

Land Grants

Node Set

Civil Tier 11

research_points

0

cost_per_round

0

Effects

Construction cost: -15% (faction_to_region_own_unseen)
Imperium: +30 Imperium points (faction_to_force_own_unseen)
Requires
Requires Technologies Pagan RitualsPagan Rituals
Enables
Enables Technologies FeudalismFeudalism GatheringsGatherings New AristocracyNew Aristocracy
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