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HomeHome / Total War: Attila / Kingdom of Charlemagne (Age of Charlemagne) / Technologies / Masters of Terrain
Masters of Terrain Kingdom of Charlemagne (Age of Charlemagne)Kingdom of Charlemagne (Age of Charlemagne) Military Tier 7

Masters of Terrain

Intricate knowledge of your homeland is worth its weight in gold.

One of the cornerstones of strategy is an understanding of the best place to fight a battle. Sun Tzu, in his 'Art of War', spends an entire chapter on the significance of terrain, and though he may have been unknown in the western Middle Ages, the tenets of his work are universally understood. Throughout history, examples clearly show that knowledge of the land confers innumerable benefits. The ambush at the Battle of Teutoburg Forest, for instance, overwhelmed the Roman Legions as they traversed through unknown terrain, whilst the Cherusci forces under Arminius knew the topography intimately, and were able to hound the Imperial forces to complete annihilation. Likewise, the 8th century kingdoms of the northern British Isles selected the best strategic locations on which to build their defensive burhs - sites were selected that deliberately crossed paths and towns the enemy would have to traverse and capture to attain victory.

Masters of Terrain

Node Set

Military Tier 7

research_points

0

cost_per_round

0

Effects

Ammunition: +25% (faction_to_force_own_unseen)
Requires
Requires Technologies Call on VassalsCall on Vassals
Enables
Enables Technologies Mounted InfantryMounted Infantry
Enables Units Upgrade Levy ArchersLevy Archers Cost 100 Upgrade To ArchersArchers
Levy SkirmishersLevy Skirmishers Cost 100 Upgrade To SkirmishersSkirmishers
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