Left Panel
Military | ||||||
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No. | Technology | research_points | cost_per_round | Requires | Effects | Enables |
1 |
Military Tier 1 Professional Soldiery "Survive this battle, and next time, you will stand in the second rank." |
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0 | 0 | |||||
2 |
Military Tier 2 Functional Specialisation "Skirmishers! Forward! Harass the flanks!" |
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0 | 0 |
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3 |
Military Tier 11 Defensive Logistics Victory in the field and in the balance books. |
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0 | 0 |
Replenishment: +3% (all forces) Ammunition: +10% for artillery (faction_to_force_own_unseen) Enables construction of heavy siege engines (faction_to_force_own_unseen) Ammunition: +25% during siege defence battles (faction_to_force_own_unseen) |
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4 |
Military Tier 11 Barbarian Recruits "Trade those piteous pelts for lovely mail!" |
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0 | 0 |
Replenishment: +3% (all forces) Recruitment cost: -15% for mercenary units (all characters) Recruitment cost: -10% for cavalry units (faction_to_force_own_unseen) Recruitment cost: -10% for ranged infantry units (faction_to_force_own_unseen) |
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5 |
Military Tier 11 Federate Forces They are not Romans, but fight as if they were. Rome can ask no more. |
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0 | 0 |
Replenishment: +3% (all forces) |
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6 |
Military Tier 12 Improved Incendiary Warfare "Burn the lands and boil the seas." |
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0 | 0 |
Replenishment: +3% (all forces) Missile attack rate: +10 for siege units (faction_to_force_own_unseen) Attrition: -30% when laying siege (all forces) Enemy siege holdout time: -1 (double for city-ports) (faction_to_general_own) |
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7 |
Military Tier 13 Billeting To be billeted surely is an excellent adventure. |
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0 | 0 |
Replenishment: +3% (all forces) Replenishment: +2% (faction_to_force_own_unseen) Upkeep cost: -5% for all units (faction_to_force_own_unseen) |
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8 |
Military Tier 13 Language of Comradeship "By all that you hold dear on this good earth, I bid you stand!" |
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0 | 0 |
Replenishment: +3% (all forces) Unit experience: +1 for all recruits (faction_to_province_own_unseen) Integrity: +1 (faction_to_force_own_unseen) |
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9 |
Military Tier 13 Mercenary Exploitation "We can pay you two thousand now, plus fifteen when we win." |
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0 | 0 |
Replenishment: +3% (all forces) Upkeep cost: -30% for mercenary units (faction_to_force_own_unseen) |
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10 |
Military Tier 14 Militarised Society The will of the army is furnished by the work of the people. |
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0 | 0 |
Integrity: +3 (faction_to_force_own_unseen) Recruitment capacity: +1 (faction_to_province_own_unseen) Recruitment capacity: +1 when hording. (faction_to_force_own_unseen) |
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11 |
Military Tier 3 Hereditary Service "I am a Legionary, like my father before me, like his father before him." |
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0 | 0 |
Upkeep cost: -10% for melee infantry units (faction_to_force_own_unseen) |
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12 |
Military Tier 3 Military Provisions An army marches on its well-made caligae. |
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0 | 0 |
Ammunition: +5% (faction_to_force_own_unseen) |
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13 |
Military Tier 4 Payment in Kind "Money is useless - can I interest you in an amusingly-shaped sundial?" |
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0 | 0 |
Integrity: +1 (faction_to_force_own_unseen) |
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14 |
Military Tier 5 Traditions of Strategy If it isn't broke, don't reform it. |
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0 | 0 |
Battle movement speed: +5% (faction_to_force_own_unseen) |
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15 |
Military Tier 5 Military Regionalisation Smaller, better, faster, stronger. |
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0 | 0 |
Enables construction of medium siege engines (faction_to_force_own_unseen) Siege holdout time: +1 (double for city-ports) (faction_to_general_own) |
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16 |
Military Tier 5 Military Standardisation A streamlined, efficient army is generally a victorious one. |
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0 | 0 |
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17 |
Military Tier 6 Compulsory Levy Comprehension is not vital to compliance. Nor is willingness. |
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0 | 0 |
Recruitment cost: -10% for melee infantry units (faction_to_force_own_unseen) |
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18 |
Military Tier 6 Imperial Transport Service From shore to shore, across road or mountain, the Empire will get you there. |
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0 | 0 |
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19 |
Military Tier 8 New Tactics The military machine must change, or be consumed by the changing times. |
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0 | 0 |
Fatigue rate: -20% (faction_to_force_own_unseen) |
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20 |
Military Tier 8 Weapon Manufactories Mass-made weaponry is not an art, it is a science. |
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0 | 0 |
Ammunition: +10% for missile infantry (faction_to_force_own_unseen) |
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21 |
Military Tier 9 New Conscription System The Empire needs more than a few good men. |
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0 | 0 |
Upkeep cost: -3% for all units (faction_to_force_own_unseen) |
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22 |
Military Tier 9 Defence in Depth In order to take ground, you must first give it. |
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0 | 0 |
Campaign movement range: +10% (faction_to_force_own_unseen) Attrition: -30% when under siege (all forces) Siege holdout time: +1 (double for city-ports) (faction_to_general_own) |
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23 |
Military Tier 9 Elite Privileges "You are the elite. You will be treated as such." |
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0 | 0 |
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24 |
Military Tier 10 Western Heavy Cavalry Tactics The thunder of cavalry sweeps away all before it. |
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0 | 0 |
Charge bonus: +5% for cavalry units (faction_to_force_own_unseen) Charge bonus: +5% (faction_to_force_own_unseen) |
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