Elite Military Class
Hierarchy keeps men in line and reminds them of their station.From time immemorial, Germanic barbarian society was built on a class system that placed those with strength and military prowess at its highest levels. Warriors occupied an exulted position, between the nobility and ordinary freemen. Entry into the warrior class required the candidate to be accepted into the retinue of an established warrior; those who fought well and gained prestige could hope to command a warband of their own one day. Although this basic military hierarchy remained essentially unchanged, the expansion of the Empire and the chaos of the Migration Period that followed – where many Germanic peoples spent almost the whole time on the move or on campaign - led to the fusion of warrior bands into permanent military units that stayed together all year round - living, practicing combat, and fighting side-by-side. Over time, they began to become almost indistinguishable from the regional, specialised Roman units, and armies as a whole took on the character of the Roman army.
Node Set Military Tier 11 |
research_points 0 |
cost_per_round 0 |
Effects
Recruitment cost: -5% for non-mercenary units (all forces)Replenishment: +3% (all forces)
Unit experience +1 experience for axe infantry recruits (faction_to_character_own_unseen)
Unit experience +1 experience for sword infantry recruits (faction_to_character_own_unseen)
Unit experience: +1 for cavalry unit recruits (faction_to_character_own_unseen)
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Requires Technologies | Army Drills |
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