Left Panel
Military | ||||||
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No. | Technology | research_points | cost_per_round | Requires | Effects | Enables |
1 |
Military Tier 1 Flexibility of the Horde A life in the saddle teaches a man to be adaptable. |
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0 | 0 | |||||
2 |
Military Tier 2 Numerical Superiority All fear the approaching dust cloud that signals the horde's arrival. |
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0 | 0 |
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3 |
Military Tier 11 Traditions of Mobility It is important to remember who you are and where you come from. |
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0 | 0 |
Replenishment: +3% (all forces) |
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4 |
Military Tier 11 Foreign Siege Experts Captives can have their uses. |
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0 | 0 |
Replenishment: +3% (all forces) Missile attack rate: +10 for siege units (faction_to_force_own_unseen) Enables construction of heavy siege engines (faction_to_force_own_unseen) |
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5 |
Military Tier 12 Elite Military Class Hierarchy keeps men in line and reminds them of their station. |
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0 | 0 |
Replenishment: +3% (all forces) Upkeep cost: -5% for all units (faction_to_force_own_unseen) |
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6 |
Military Tier 12 Hunnic Storm Only a fool stands before the raging storm. |
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0 | 0 |
Replenishment: +3% (all forces) Unit experience: +1 for all recruits (faction_to_force_own_unseen) Attrition: -30% when laying siege (all forces) Enemy siege holdout time: -1 (double for city-ports) (faction_to_general_own) |
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7 |
Military Tier 12 Tactical Formations The horde moves as one - a united storm of death. |
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0 | 0 |
Replenishment: +3% (all forces) Armour: +3% (faction_to_force_own_unseen) Melee damage: +3% (faction_to_force_own_unseen) |
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8 |
Military Tier 13 Broad Scouting Initiative "We decide who to kill, when to kill them and where they must die." |
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0 | 0 |
Replenishment: +3% (all forces) Campaign line of sight: +5% (faction_to_general_own) Recruitment cost: -20% for mercenary units (all characters) Sacking income: +35% (faction_to_general_own) |
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9 |
Military Tier 13 Mercenary Contracts Seeking help is not always a sign of weakness. |
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0 | 0 |
Replenishment: +3% (all forces) Upkeep cost: -30% for mercenary units (faction_to_force_own_unseen) |
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10 |
Military Tier 14 Permanent Migration When your life fits in a saddlebag, the world is yours. |
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0 | 0 |
Integrity: +3 (faction_to_force_own_unseen) Campaign movement range: +35% (faction_to_force_own_unseen) Recruitment capacity: +1 (faction_to_province_own_unseen) Recruitment capacity: +1 when hording. (faction_to_force_own_unseen) |
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11 |
Military Tier 3 Involuntary Levy The weakness of lesser men should always be exploited. |
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0 | 0 |
Recruitment cost: -10% for infantry units (faction_to_force_own_unseen) |
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12 |
Military Tier 3 Army Drills "It worked for the Romans. It can work again for us." |
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0 | 0 |
Unit experience: +1 for melee unit recruits (faction_to_force_own_unseen) |
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13 |
Military Tier 4 Massing of Power A group of men does not make an army. |
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0 | 0 |
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14 |
Military Tier 5 Wagon Laager Man's first duty is to protect his family. |
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0 | 0 |
Replenishment: +2% (faction_to_force_own_unseen) Unit experience: +1 for missile unit recruits (faction_to_force_own_unseen) |
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15 |
Military Tier 5 Supply 'Acquisition' When the land is yours, everything is free. |
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0 | 0 |
Ammunition: +5% (faction_to_force_own_unseen) |
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16 |
Military Tier 6 Horse Husbandry A warrior takes several mounts on campaign, that he might travel further in a day. |
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0 | 0 |
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17 |
Military Tier 7 Superior Cavalry A swift horse and a skilled rider have no equal. |
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0 | 0 |
Battle movement speed: +5% (faction_to_force_own_unseen) |
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18 |
Military Tier 7 War Propaganda Every warlord should be concerned with his public image. |
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0 | 0 |
Upkeep cost: -5% for all units (faction_to_force_own_unseen) |
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19 |
Military Tier 8 Hording Tactics Swift, unexpected and deadly; these are the ways of the horde. |
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0 | 0 |
Charge bonus: +10% for cavalry units (faction_to_force_own_unseen) |
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20 |
Military Tier 8 Exploitation of War Where there's a war, there's an unbreakable will. |
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0 | 0 |
Enables construction of medium siege engines (faction_to_force_own_unseen) Recruitment cost: -10% for cavalry units (faction_to_force_own_unseen) |
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21 |
Military Tier 9 Combat at Distance If you can look a man in the eye, you're close enough to kill him. |
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0 | 0 |
Missile attack rate: +10% for missile units (faction_to_force_own_unseen) Missile damage: +5% (faction_to_army_own_unseen) |
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22 |
Military Tier 10 Wagon Rafts & Pontoons Horses may be able to swim, wagons cannot. |
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0 | 0 |
Sacking income: +15% (faction_to_general_own) |
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23 |
Military Tier 10 Extra Military Provisions Equipping the horde takes organisational skill. |
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0 | 0 |
Ammunition: +10% (faction_to_force_own_unseen) |
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24 |
Military Tier 10 Speed of Attack Swifter than the winds and deadlier than the storm. |
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0 | 0 |
Campaign movement range: +15% (faction_to_force_own_unseen) Fatigue rate: -20% (faction_to_force_own_unseen) |
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