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Obodrite (Age of Charlemagne) Buildings
Salt Production Buildings
Salt Production
Salt Deposit
(cha_bld_salt_1) Level 0 |
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Salt Production | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Salt Production Level 1 Salt Deposit A little salt is useful, a lot is profitable. |
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2 | 2000 |
Wealth: 120 from industry (building_to_building_own) Food: +30 from reserves (region_to_region_own) Resource production: 10 salt (building_to_building_own) |
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2 |
Salt Production Level 2 Salt Works Harvesting salt on a large scale is a lucrative enterprise. |
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4 | 4000 |
Wealth: 180 from industry (building_to_building_own) Food: +60 from reserves (region_to_region_own) Resource production: 15 salt (building_to_building_own) |
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3 |
Salt Production Level 3 Salt Trader A valuable preservative, salt can be traded for almost anything. |
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6 | 6000 |
Wealth: 240 from industry (building_to_building_own) Food: +90 from reserves (region_to_region_own) Resource production: 20 salt (building_to_building_own) |
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