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Duchy of Gascony (Age of Charlemagne) Buildings
Port Buildings
Port
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Port Level 1 Ruined Docks The husk of a once-thriving settlement, its inhabitants scattered to the winds. |
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0 | 0 | |||||
2 |
Port Level 2 Fishing Wharf Fish, like men, tend to take the bait left for them. |
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2 | 2000 |
Food: +40 from fishing (region_to_region_own) Growth: +2 (province_to_province_own) |
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3 |
Port Level 2 Trade Wharf Wealth and prosperity are bought and sold here. |
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2 | 2000 |
Wealth: 150 from commerce (building_to_building_own) Growth: +2 (province_to_province_own) Squalor: +2 (region_to_region_own) |
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4 |
Port Level 2 Dockyard A maritime power needs somewhere to berth its fleet. |
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2 | 2000 | |||||
5 |
Port Level 3 Trade Port Ships from all over the world dock here to trade their wares. |
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4 | 3000 |
Wealth: 300 from commerce (building_to_building_own) Growth: +4 (province_to_province_own) Squalor: +4 (region_to_region_own) |
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6 |
Port Level 3 Shipwright The shipwright builds, his nation dominates. |
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4 | 3000 | |||||
7 |
Port Level 3 Fishing Port The bounty of the oceans can be highly profitable. |
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4 | 3000 |
Food: +60 from fishing (region_to_region_own) Growth: +4 (province_to_province_own) |
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