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Kingdom of Gwynedd (Age of Charlemagne) Buildings
Paganism Buildings
Paganism
Sacred Ground
(cha_bld_paganism_1) Level 0 |
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Paganism | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Paganism Level 1 Sacred Ground All great men honour the gods and love their women. |
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2 | 1000 |
Enables agent recruitment: Priests (province_to_province_own) Public order: +3 (province_to_province_own) Public order: +1 (province_to_province_own_adjacent_food) Religious influence: +2 paganism (region_to_region_own) Religious osmosis: +1 paganism (province_to_province_own) |
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2 |
Paganism Level 2 Sacred Grove The gods inhabit the earth and all living things. |
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4 | 2000 |
Enables agent recruitment: Priests (province_to_province_own) Public order: +6 (province_to_province_own) Public order: +2 (province_to_province_own_adjacent_food) Religious influence: +4 paganism (region_to_region_own) Religious osmosis: +2 paganism (province_to_province_own) |
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3 |
Paganism Level 3 Sacred Shrine A place to worship. To worship your gods, my gods, THE gods. |
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6 | 3000 |
Enables agent recruitment: Priests (province_to_province_own) Public order: +9 (province_to_province_own) Public order: +3 (province_to_province_own_adjacent_food) Imperium: +10 Imperium points (faction_to_faction_own_unseen) Religious influence: +6 paganism (region_to_region_own) Religious osmosis: +3 paganism (province_to_province_own) |
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