Left Panel
Home / Total War: Attila / Republic of Venice (Age of Charlemagne) / Buildings / Iron Production Buildings
Republic of Venice (Age of Charlemagne) Buildings
Iron Production Buildings
Iron Production
Iron Veins
(cha_bld_iron_1) Level 0 |
|
Iron Production | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Iron Production Level 1 Iron Veins Iron ensures its bearers are both honoured and respected. |
|||||
2 | 2000 |
Wealth: 150 from industry (building_to_building_own) Recruitment cost: -10% for land units (province_to_province_own) Resource production: 10 iron (building_to_building_own) Squalor: +2 (region_to_region_own) |
||||
2 |
Iron Production Level 2 Iron Mine Iron ore, once refined, makes something more valuable, and infinitely more dangerous. |
|||||
4 | 4000 |
Wealth: 225 from industry (building_to_building_own) Recruitment cost: -20% for land units (province_to_province_own) Resource production: 15 iron (building_to_building_own) Squalor: +4 (region_to_region_own) |
||||
3 |
Iron Production Level 3 Deep Iron Mine Behold! The age of steel is upon us, with ruin sure to follow. |
|||||
6 | 6000 |
Wealth: 300 from industry (building_to_building_own) Recruitment cost: -30% for land units (province_to_province_own) Resource production: 20 iron (building_to_building_own) Squalor: +6 (region_to_region_own) |
|
|
|