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Avars (Age of Charlemagne) BuildingsFields Buildings
Fields
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Fields
(cha_bld_fields_1) Level 0 |
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| Fields | ||||||
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| No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
| 1 |
Fields Level 1 Fields Treated correctly, even a desert may become a meadow. |
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| 2 | 1000 |
Additional wealth: +30 from agriculture per local fertility level (building_to_building_own) Food: +10 from agriculture (region_to_region_own) Additional food: +2 per local fertility level (region_to_region_own) Additional food: +1 per local fertility level (all provinces) Growth: +2 (province_to_province_own) |
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| 2 |
Fields Level 2 Farm Grain makes the bread that feeds the masses. It all starts here. |
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| 4 | 2000 |
Additional wealth: +45 from agriculture per local fertility level (building_to_building_own) Food: +15 from agriculture (region_to_region_own) Additional food: +3 per local fertility level (region_to_region_own) Additional food: +1 per local fertility level (all provinces) Growth: +4 (province_to_province_own) |
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| 3 |
Fields Level 3 Manor Farm Land is power, granted to vassals and retainers, in return for their fealty. |
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| 6 | 3000 |
Additional wealth: +60 from agriculture per local fertility level (building_to_building_own) Food: +20 from agriculture (region_to_region_own) Additional food: +4 per local fertility level (region_to_region_own) Additional food: +1 per local fertility level (all provinces) Growth: +6 (province_to_province_own) |
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Additional wealth: +30 from agriculture per local fertility level (building_to_building_own)
Food: +10 from agriculture (region_to_region_own)
Growth: +2 (province_to_province_own)