Military Upgrades |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
![Supply Storage](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/att_bld_roman_west_military_upgrades_1.png) |
Military Upgrades Level 1
Supply Storage
Generals might win wars, but quartermasters win battles.
|
2 |
2000 |
Unit experience: +1 for all recruits (province_to_province_own)
|
|
|
2 |
![Blacksmith](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/att_bld_roman_east_military_upgrades_weapons_2.png) |
Military Upgrades Level 2
Blacksmith
The modern world is born of the forge.
|
3 |
3000 |
Unit experience: +1 for all recruits (province_to_province_own)
Public order: -2 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Weaponsmithing I: +5% melee damage for all unit recruits (province_to_province_own)
|
|
|
3 |
![Armourer](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/att_bld_roman_west_military_upgrades_armor_2.png) |
Military Upgrades Level 2
Armourer
A leather breastplate will stop a spear, if only for a moment.
|
3 |
3000 |
Unit experience: +1 for all recruits (province_to_province_own)
Public order: -2 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Armour smithing I: +5% armour for all unit recruits (province_to_province_own)
Shield crafting I: +5% shield effectiveness for shield-bearing unit recruits (province_to_province_own)
|
|
|
4 |
![Carpenter](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/att_bld_roman_east_military_upgrades_wood_2.png) |
Military Upgrades Level 2
Carpenter
Working wood into useful objects is a valuable skill.
|
3 |
3000 |
Unit experience: +1 for all recruits (province_to_province_own)
Hull strength: +5% (building_to_sea_region_own)
Public order: -2 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Fletching I: +5% ammunition for missile unit recruits (province_to_province_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
|
|
|
5 |
![Weaponsmith](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/att_bld_roman_east_military_upgrades_weapons_3.png) |
Military Upgrades Level 3
Weaponsmith
The right blade won't just take lives, it will save yours.
|
4 |
5000 |
Unit experience: +1 for all recruits (province_to_province_own)
Public order: -4 (province_to_province_own)
Squalor: +4 (region_to_region_own)
Weaponsmithing II: +10% melee damage for all unit recruits (province_to_province_own)
|
|
|
6 |
![Armoury](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/att_bld_roman_west_military_upgrades_armor_3.png) |
Military Upgrades Level 3
Armoury
Clad a man in armour, put a sword in his hand, and he may defend the Empire.
|
4 |
5000 |
Unit experience: +1 for all recruits (province_to_province_own)
Public order: -4 (province_to_province_own)
Squalor: +4 (region_to_region_own)
Armour smithing II: +10% armour for all unit recruits (province_to_province_own)
Shield crafting II: +10% shield effectiveness for shield-bearing unit recruits (province_to_province_own)
|
|
|
7 |
![Carpentry Workshop](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/att_bld_roman_west_military_upgrades_wood_3.png) |
Military Upgrades Level 3
Carpentry Workshop
All great buildings, and the power they demonstrate, start here.
|
4 |
5000 |
Unit experience: +1 for all recruits (province_to_province_own)
Hull strength: +10% (building_to_sea_region_own)
Public order: -4 (province_to_province_own)
Squalor: +4 (region_to_region_own)
Fletching II: +10% ammunition for missile unit recruits (province_to_province_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
|
|
|
8 |
![Master Weaponsmith](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/att_bld_roman_east_military_upgrades_weapons_4.png) |
Military Upgrades Level 4
Master Weaponsmith
"My enemies will tremble before the prowess of my arms!"
|
5 |
8000 |
Unit experience: +1 for all recruits (province_to_province_own)
Public order: -8 (province_to_province_own)
Squalor: +8 (region_to_region_own)
Weaponsmithing III: +15% melee damage for all unit recruits (province_to_province_own)
|
|
|
9 |
![Royal Armoury](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/att_bld_roman_west_military_upgrades_armor_4.png) |
Military Upgrades Level 4
Royal Armoury
Armour fit for a king, and for the defenders of kings.
|
5 |
8000 |
Unit experience: +1 for all recruits (province_to_province_own)
Public order: -8 (province_to_province_own)
Squalor: +8 (region_to_region_own)
Armour smithing III: +15% armour for all unit recruits (province_to_province_own)
Shield crafting III: +15% shield effectiveness for shield-bearing unit recruits (province_to_province_own)
|
|
|
10 |
![Siege Workshop](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/att_bld_roman_west_military_upgrades_wood_4.png) |
Military Upgrades Level 4
Siege Workshop
The engines of death and destruction, hewn from the humble tree.
|
5 |
8000 |
Unit experience: +1 for all recruits (province_to_province_own)
Hull strength: +20% (building_to_sea_region_own)
Public order: -8 (province_to_province_own)
Squalor: +8 (region_to_region_own)
Fletching III: +15% ammunition for missile unit recruits (province_to_province_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
|
|
|