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Eastern Roman Rebels Buildings
Administration Buildings
Administration
Administration | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Administration Level 1 Capitol The beating heart of Empire; a centre for control. |
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2 | 2000 |
Wealth: 300 from culture (building_to_building_own) Food consumption: -10 (region_to_region_own) Public order: +3 (province_to_province_own) |
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2 |
Administration Level 2 Governor's House An impressive building to silence the doubters. This city is here to stay. |
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3 | 3000 |
Wealth: 300 from culture (building_to_building_own) Food consumption: -20 (region_to_region_own) Tax rate: +4% (province_to_province_own) Public order: +9 (province_to_province_own) |
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3 |
Administration Level 2 Banking House "Anything to declare?" |
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3 | 3000 |
(NOT DISPLAYED) +2% possible trade routes (factionwide) Wealth: +10% from commercial buildings (province_to_region_own) Trade income: +2% trade agreement tariffs (factionwide) Food consumption: -15 (region_to_region_own) Public order: +3 (province_to_province_own) |
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4 |
Administration Level 3 Mint It's easy to be an icon when your face is on a coin. |
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4 | 5000 |
(NOT DISPLAYED) +4% possible trade routes (factionwide) Wealth: +15% from commercial buildings (province_to_region_own) Trade income: +4% trade agreement tariffs (factionwide) Food consumption: -35 (region_to_region_own) Public order: +3 (province_to_province_own) |
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5 |
Administration Level 3 Governor's Estate A sprawling pile fit for the Emperor's hand. |
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4 | 5000 |
Enables agent recruitment: Champions (province_to_province_own) Wealth: 500 from culture (building_to_building_own) Food consumption: -50 (region_to_region_own) Tax rate: +6% (province_to_province_own) Public order: +13 (province_to_province_own) |
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6 |
Administration Level 4 Governor's Palace Just in case it wasn't clear exactly who is in charge… |
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5 | 8000 |
Enables agent recruitment: Champions (province_to_province_own) Wealth: 900 from culture (building_to_building_own) Food consumption: -100 (region_to_region_own) Tax rate: +8% (province_to_province_own) Public order: +17 (province_to_province_own) |
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7 |
Administration Level 4 Treasury Under the Sakellarios' watchful eye, funds are distributed according to need. |
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5 | 8000 |
(NOT DISPLAYED) +6% possible trade routes (factionwide) Wealth: +20% from commercial buildings (province_to_region_own) Trade income: +6% trade agreement tariffs (factionwide) Food consumption: -75 (region_to_region_own) Public order: +3 (province_to_province_own) |
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8 |
Administration Level 5 Imperial Palace Let there be order here, whilst chaos swirls around us. |
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8 | 15000 |
Enables agent recruitment: Champions (province_to_province_own) Maximum amount of active Champions increased by +1 (factionwide) Wealth: 2000 from culture (building_to_building_own) Food consumption: -100 (region_to_region_own) Tax rate: +8% (province_to_province_own) Public order: +17 (province_to_province_own) Public order: +1 (all provinces) |
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