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Danish Separatists Buildings
Silk Road Buildings
Silk Road
Silk Road | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Silk Road Level 1 Silk Road Resthouse The road is long, with many a winding turn. Leading to Rome. |
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2 | 2500 |
Road Development: 10 (region_to_region_own) Wealth: +5% from commercial buildings (province_to_region_own) Resource production: 20 textiles (building_to_building_own) |
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2 |
Silk Road Level 2 Silk Road Tradehouse The lifeblood of nations flows along the Silk Road. |
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4 | 4000 |
Road Development: 20 (region_to_region_own) Wealth: +10% from commercial buildings (province_to_region_own) Public order: -1 (province_to_province_own) Resource production: 40 textiles (building_to_building_own) Squalor: +2 (region_to_region_own) |
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3 |
Silk Road Level 3 Silk Road Market Fine goods from all over the world can be bought here. |
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6 | 7000 |
Road Development: 30 (region_to_region_own) Wealth: +15% from commercial buildings (province_to_region_own) Public order: -2 (province_to_province_own) Resource production: 80 textiles (building_to_building_own) Squalor: +4 (region_to_region_own) |
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4 |
Silk Road Level 4 Silk Road Bazaar If you can't get it here, it's not worth having. |
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8 | 11500 |
Road Development: 35 (region_to_region_own) Wealth: +20% from commercial buildings (province_to_region_own) Public order: -4 (province_to_province_own) Resource production: 160 textiles (building_to_building_own) Squalor: +6 (region_to_region_own) |
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