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Armenia Faction
Armenia Buildings
Spice Trading Port Buildings
Spice Trading Port
Spice Trading Port | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Spice Trading Port Level 1 Ruined Trade Docks The husk of a once-thriving settlement, its inhabitants scattered to the winds. |
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0 | 0 | |||||
2 |
Spice Trading Port Level 2 Oriental Docks All rivers flow in to the sea. |
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2 | 2000 |
Road Development: 10 (region_to_region_own) Wealth: 150 from maritime commerce (building_to_building_own) Resource production: 20 spices (building_to_building_own) |
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3 |
Spice Trading Port Level 3 Oriental Harbour The ancestors watch over those who sail the seas. |
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4 | 3000 |
Road Development: 20 (region_to_region_own) Wealth: 300 from maritime commerce (building_to_building_own) Public order: -2 (province_to_province_own) Resource production: 40 spices (building_to_building_own) Squalor: +2 (region_to_region_own) |
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4 |
Spice Trading Port Level 4 Oriental Port The sea is a gateway to the wider world. |
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6 | 5000 |
Road Development: 30 (region_to_region_own) Wealth: 500 from maritime commerce (building_to_building_own) Public order: -4 (province_to_province_own) Resource production: 80 spices (building_to_building_own) Squalor: +4 (region_to_region_own) |
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5 |
Spice Trading Port Level 5 Spice Trading Port The wonders of the world flow through this thriving port. |
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8 | 8000 |
Road Development: 35 (region_to_region_own) Wealth: 825 from maritime commerce (building_to_building_own) Public order: -6 (province_to_province_own) Resource production: 160 spices (building_to_building_own) Squalor: +6 (region_to_region_own) |
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