Left Panel
Moors (The Last Roman) Buildings
Port Buildings
Port
Port | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Port Level 1 Ruined Docks The husk of a once-thriving settlement, its inhabitants scattered to the winds. |
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0 | 0 | |||||
2 |
Port Level 2 Jetty Even the smallest of vessels needs a safe place to moor. |
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2 | 2000 |
Wealth: 225 from maritime commerce (building_to_building_own) |
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3 |
Port Level 3 Fishing Jetties Man has fished the rivers and oceans for generations. |
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4 | 3000 |
Wealth: 450 from maritime commerce (building_to_building_own) Food: +50 from fishing (region_to_region_own) Public order: -2 (province_to_province_own) Squalor: +2 (region_to_region_own) |
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4 |
Port Level 3 Military Jetties A safe quay from which to launch raids. |
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4 | 3000 |
Navy recruitment capacity: +1 (building_to_sea_region_own) Squalor: +2 (region_to_region_own) |
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5 |
Port Level 3 Trade Jetties Without trade the people cannot flourish. |
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4 | 3000 |
Road Development: 15 (region_to_region_own) Wealth: 450 from commerce (building_to_building_own) Wealth: 450 from maritime commerce (building_to_building_own) Public order: -2 (province_to_province_own) Squalor: +2 (region_to_region_own) |
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6 |
Port Level 4 Military Wharf A maritime power needs somewhere to berth its fleet. |
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6 | 5000 |
Unit experience: +1 for all ship recruits (building_to_sea_region_own_provincewide) Navy recruitment capacity: +1 (building_to_sea_region_own) Squalor: +4 (region_to_region_own) |
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7 |
Port Level 4 Trade Wharf Wealth and prosperity are bought and sold here. |
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6 | 5000 |
Road Development: 25 (region_to_region_own) Wealth: 750 from commerce (building_to_building_own) Wealth: 750 from maritime commerce (building_to_building_own) Public order: -4 (province_to_province_own) Squalor: +4 (region_to_region_own) |
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8 |
Port Level 4 Fishing Wharf Fish, like men, tend to take the bait left for them. |
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6 | 5000 |
Wealth: 750 from maritime commerce (building_to_building_own) Food: +70 from fishing (region_to_region_own) Public order: -4 (province_to_province_own) Squalor: +4 (region_to_region_own) |
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9 |
Port Level 5 Trade Port Ships from all over the world dock here to trade their wares. |
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8 | 8000 |
Road Development: 40 (region_to_region_own) Wealth: 1250 from commerce (building_to_building_own) Wealth: 1250 from maritime commerce (building_to_building_own) Public order: -6 (province_to_province_own) Squalor: +6 (region_to_region_own) |
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10 |
Port Level 5 Fishing Port The bounty of the oceans can be highly profitable. |
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8 | 8000 |
Wealth: 1250 from maritime commerce (building_to_building_own) Food: +90 from fishing (region_to_region_own) Public order: -6 (province_to_province_own) Squalor: +6 (region_to_region_own) |
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11 |
Port Level 5 Military Port The greatest navies, berthed here. |
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8 | 8000 |
Unit experience: +2 for all ship recruits (building_to_sea_region_own_provincewide) Navy recruitment capacity: +2 (building_to_sea_region_own) Squalor: +6 (region_to_region_own) |
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