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Hispania Buildings
Wine Production Buildings
Wine Production
Wine Production | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Wine Production Level 1 Orchards Fruit is meat and drink for so many. |
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2 | 2500 |
Food: +50 from agriculture (region_to_region_own) Public order: +3 (province_to_province_own) Resource production: 20 wine (building_to_building_own) |
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2 |
Wine Production Level 2 Vineyard Vines as far as the eye can see, and the profit to go with them. |
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4 | 4000 |
Food: +50 from agriculture (region_to_region_own) Public order: +5 (province_to_province_own) Resource production: 40 wine (building_to_building_own) Squalor: +1 (region_to_region_own) |
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3 |
Wine Production Level 2 Fruit Orchard Olives, figs, apples. A modest crop. |
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4 | 3000 |
Food: +90 from agriculture (region_to_region_own) Public order: +3 (province_to_province_own) Resource production: 20 wine (building_to_building_own) Squalor: +1 (region_to_region_own) |
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4 |
Wine Production Level 3 Grape Press Much like a man, pressing reveals the grape's true nature… |
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6 | 7000 |
Food: +70 from agriculture (region_to_region_own) Public order: +7 (province_to_province_own) Resource production: 80 wine (building_to_building_own) Squalor: +3 (region_to_region_own) |
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5 |
Wine Production Level 3 Fruit Plantation 500 apples a day keep the bankers away. |
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6 | 5000 |
Food: +130 from agriculture (region_to_region_own) Public order: +4 (province_to_province_own) Resource production: 20 wine (building_to_building_own) Squalor: +3 (region_to_region_own) |
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6 |
Wine Production Level 4 Winery Wine brings out the truth of any situation. |
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8 | 11500 |
Food: +90 from agriculture (region_to_region_own) Public order: +9 (province_to_province_own) Resource production: 160 wine (building_to_building_own) Squalor: +5 (region_to_region_own) |
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7 |
Wine Production Level 4 Fruit Dryer The wise keep a stock of dried fruit in the stores, for any occasion. |
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8 | 8000 |
Food: +170 from agriculture (region_to_region_own) Public order: +5 (province_to_province_own) Resource production: 20 wine (building_to_building_own) Squalor: +5 (region_to_region_own) |
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