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Egypt Faction
Egypt Buildings
Goldmine Buildings
Goldmine
Goldmine | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Goldmine Level 1 Gold Veins All that is gold may not glitter but if it does, you're probably minted. |
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2 | 2500 |
Wealth: 600 from industry (building_to_building_own) Wealth: +10% from commercial buildings (province_to_region_own) Public order: -2 (province_to_province_own) Squalor: +1 (region_to_region_own) |
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2 |
Goldmine Level 2 Small Gold Mine The lure of gold makes even the wisest man forget himself. |
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4 | 4000 |
Wealth: 1200 from industry (building_to_building_own) Public order: -5 (province_to_province_own) Squalor: +3 (region_to_region_own) |
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3 |
Goldmine Level 2 Goldsmith The most beautiful made more so by the smith's hand. |
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4 | 4000 |
Wealth: 1200 from commerce (building_to_building_own) Trade income: +5% trade agreement tariffs (factionwide) Public order: -5 (province_to_province_own) Squalor: +3 (region_to_region_own) |
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4 |
Goldmine Level 3 Gold Mine "Great seams of gold, running like rivers through stone…" |
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6 | 7000 |
Wealth: 1500 from industry (building_to_building_own) Public order: -10 (province_to_province_own) Squalor: +6 (region_to_region_own) |
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5 |
Goldmine Level 3 Jewelsmith Liquid gold can be used to make many fine objects. |
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6 | 7000 |
Wealth: 2000 from commerce (building_to_building_own) Trade income: +10% trade agreement tariffs (factionwide) Public order: -10 (province_to_province_own) Squalor: +6 (region_to_region_own) |
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6 |
Goldmine Level 4 Deep Gold Mine What matter men's lives compared to gold's beauty? |
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8 | 11500 |
Wealth: 2500 from industry (building_to_building_own) Public order: -15 (province_to_province_own) Squalor: +10 (region_to_region_own) |
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7 |
Goldmine Level 4 Jeweller A true craftsman sees beauty in the simplest of things. |
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8 | 11500 |
Wealth: 3000 from commerce (building_to_building_own) Trade income: +15% trade agreement tariffs (factionwide) Public order: -15 (province_to_province_own) Squalor: +10 (region_to_region_own) |
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