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Gaul Faction
Gaul Buildings
Fur Production Buildings
Fur Production
Fur Production | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Fur Production Level 1 Hunting Grounds In touch with the ground. On the hunt. |
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2 | 2500 |
Wealth: 100 from commerce (building_to_building_own) Food: +30 from animal husbandry (region_to_region_own) Resource production: 20 furs (building_to_building_own) |
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2 |
Fur Production Level 2 Hunting Lodges Stalked in the forest, too close to hide. |
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4 | 4000 |
Wealth: 200 from commerce (building_to_building_own) Food: +50 from animal husbandry (region_to_region_own) Resource production: 40 furs (building_to_building_own) Squalor: +1 (region_to_region_own) |
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3 |
Fur Production Level 3 Fur Trader How much!? Are you trying to fleece me? |
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6 | 7000 |
Wealth: 300 from commerce (building_to_building_own) Food: +70 from animal husbandry (region_to_region_own) Resource production: 80 furs (building_to_building_own) Squalor: +3 (region_to_region_own) |
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4 |
Fur Production Level 4 Fur Market A place to barter and buy. Prices are firm but fair. |
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8 | 11500 |
Wealth: 500 from commerce (building_to_building_own) Food: +90 from animal husbandry (region_to_region_own) Resource production: 160 furs (building_to_building_own) Squalor: +5 (region_to_region_own) |
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