Left Panel
Roman Separatists Buildings
Dye Production Buildings
Dye Production
Dye Tubs
(att_bld_all_resources_dyes_1) Level 0 |
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Dye Production | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Dye Production Level 1 Dye Tubs "If I never see another snail again it'll be too soon." |
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2 | 2500 |
Wealth: +2% from commercial buildings (province_to_region_own) Wealth: +2% from industrial buildings (province_to_region_own) Resource production: 20 purple dye (building_to_building_own) |
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2 |
Dye Production Level 2 Dye Maker "You can have any colour you like, as long as it's purple." |
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4 | 4000 |
Wealth: +4% from commercial buildings (province_to_region_own) Wealth: +4% from industrial buildings (province_to_region_own) Resource production: 40 purple dye (building_to_building_own) Squalor: +2 (region_to_region_own) |
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3 |
Dye Production Level 3 Dye Works Men will pay handsomely to look richer than their peers. |
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6 | 7000 |
Wealth: +6% from commercial buildings (province_to_region_own) Wealth: +6% from industrial buildings (province_to_region_own) Resource production: 80 purple dye (building_to_building_own) Squalor: +4 (region_to_region_own) |
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4 |
Dye Production Level 4 Dye Factory A lot of snails are needed to make purple like the Tyrians. |
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8 | 11500 |
Wealth: +8% from commercial buildings (province_to_region_own) Wealth: +8% from industrial buildings (province_to_region_own) Resource production: 160 purple dye (building_to_building_own) Squalor: +6 (region_to_region_own) |
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