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Danish Separatists Buildings
Religion Buildings
Religion
Religion | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Religion Level 1 Holy Brazier Fire, giver of heat and bringer of the light. |
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3 | 2500 |
Food consumption: -30 (region_to_region_own) Public order: +3 (province_to_province_own) Religious influence: +3 Zoroastrianism (region_to_region_own) |
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2 |
Religion Level 2 Fire Altar There is purity in the flames. |
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4 | 4000 |
Enables agent recruitment: Priests (province_to_province_own) Food consumption: -60 (region_to_region_own) Public order: +5 (province_to_province_own) Religious influence: +5 Zoroastrianism (region_to_region_own) |
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3 |
Religion Level 3 Fire Temple The sacred flame holds back the night and disorder. |
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5 | 7000 |
Enables agent recruitment: Priests (province_to_province_own) Food consumption: -90 (region_to_region_own) Public order: +7 (province_to_province_own) Religious influence: +7 Zoroastrianism (region_to_region_own) |
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4 |
Religion Level 4 Temple of Great Fires A beacon in the darkness, bringing light and order to the world. |
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6 | 11500 |
Enables agent recruitment: Priests (province_to_province_own) Maximum amount of active Priests increased by +1 (factionwide) Food consumption: -125 (region_to_region_own) Public order: +12 (province_to_province_own) Religious influence: +10 Zoroastrianism (region_to_region_own) |
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