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Home / Total War: Attila / Taifa of Zaragoza (Age of Charlemagne) / Buildings / City Centre Buildings
Taifa of Zaragoza (Age of Charlemagne) Buildings
City Centre Buildings
City Centre
City Centre | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
City Centre Level 1 Plaza The governance of a city is no simple task. |
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2 | 2000 |
Wealth: 225 from commerce (building_to_building_own) Public order: +3 (province_to_province_own) |
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2 |
City Centre Level 2 Courthouse By god and man, there shall be justice. |
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3 | 3000 |
Wealth: 150 from culture (building_to_building_own) Food consumption: -20 (region_to_region_own) Public order: +7 (province_to_province_own) |
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3 |
City Centre Level 2 Bazaar "The finest goods, just for you my friend!" |
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3 | 2500 |
Enables agent recruitment: Spies (province_to_province_own) Road Development: 10 (region_to_region_own) Wealth: +5% from all buildings (province_to_region_own) Wealth: 750 from commerce (building_to_building_own) Public order: -1 (province_to_province_own) Squalor: +2 (region_to_region_own) |
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4 |
City Centre Level 3 Food Trader "Meat! Fresh meat! GOOD meat!" |
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4 | 4000 |
Enables agent recruitment: Spies (province_to_province_own) Road Development: 15 (region_to_region_own) Wealth: +10% from agricultural and animal husbandry buildings (province_to_region_own) Wealth: 250 from commerce (building_to_building_own) Food: +70 from commerce (region_to_region_own) Public order: -2 (province_to_province_own) Squalor: +3 (region_to_region_own) |
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5 |
City Centre Level 3 Palace If a man's wealth is not displayed how will others know his greatness? |
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4 | 5000 |
Enables agent recruitment: Champions (province_to_province_own) Wealth: 600 from culture (building_to_building_own) Food consumption: -60 (region_to_region_own) Tax rate: +5% (province_to_province_own) Public order: +10 (province_to_province_own) |
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6 |
City Centre Level 3 Spice Market Along the Silk Road, from exotic climbs, to you. |
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4 | 5000 |
Enables agent recruitment: Spies (province_to_province_own) Road Development: 20 (region_to_region_own) Wealth: +10% from commercial buildings (province_to_region_own) Wealth: 1200 from commerce (building_to_building_own) Public order: -2 (province_to_province_own) Squalor: +3 (region_to_region_own) |
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7 |
City Centre Level 3 Gardens Paradise made real, here on earth. |
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4 | 5000 |
Agent recruit experience: +1 (province_to_province_own) Wealth: 300 from culture (building_to_building_own) Food consumption: -20 (region_to_region_own) Public order: +7 (province_to_province_own) |
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8 |
City Centre Level 3 Library Knowledge is power. |
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4 | 5000 |
Wealth: 800 from culture (building_to_building_own) Food consumption: -40 (region_to_region_own) Research rate: +10% (factionwide) |
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9 |
City Centre Level 3 Slave Trader "C'mon madam, look at the calves on that!" |
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4 | 4000 |
Enables agent recruitment: Spies (province_to_province_own) Road Development: 15 (region_to_region_own) Wealth: +10% from industrial buildings (province_to_region_own) Wealth: 875 from commerce (building_to_building_own) Public order: -2 (province_to_province_own) Squalor: +3 (region_to_region_own) |
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10 |
City Centre Level 3 Polo Pitch "Awfully nice day for a spot of Polo, Shapur!" |
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4 | 5000 |
Wealth: 500 from culture (building_to_building_own) Food consumption: -50 (region_to_region_own) Public order: +15 (province_to_province_own) Squalor: +2 (region_to_region_own) |
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11 |
City Centre Level 4 Food Market A place to buy and sell, where everyone profits. |
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5 | 6000 |
Enables agent recruitment: Spies (province_to_province_own) Road Development: 20 (region_to_region_own) Wealth: +15% from agricultural and animal husbandry buildings (province_to_region_own) Wealth: 400 from commerce (building_to_building_own) Food: +70 from commerce (region_to_region_own) Public order: -4 (province_to_province_own) Squalor: +6 (region_to_region_own) |
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12 |
City Centre Level 4 Grand Palace A palace fit for the King of Kings himself. |
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5 | 8000 |
Enables agent recruitment: Champions (province_to_province_own) Wealth: 1200 from culture (building_to_building_own) Food consumption: -80 (region_to_region_own) Tax rate: +10% (province_to_province_own) Public order: +13 (province_to_province_own) |
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13 |
City Centre Level 4 Oriental Market "He who controls the spice, controls the world…" |
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5 | 8000 |
Enables agent recruitment: Spies (province_to_province_own) Road Development: 25 (region_to_region_own) Wealth: +15% from commercial buildings (province_to_region_own) Wealth: 2000 from commerce (building_to_building_own) Public order: -4 (province_to_province_own) Squalor: +6 (region_to_region_own) |
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14 |
City Centre Level 4 Imperial Gardens A heavenly retreat for the lord of all he surveys. |
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5 | 8000 |
Agent recruit experience: +2 (province_to_province_own) Wealth: 500 from culture (building_to_building_own) Food consumption: -40 (region_to_region_own) Public order: +13 (province_to_province_own) |
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15 |
City Centre Level 4 Academy A place of learning and culture, where the rich become the powerful. |
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5 | 8000 |
Wealth: 1250 from culture (building_to_building_own) Food consumption: -80 (region_to_region_own) Research rate: +20% (factionwide) |
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16 |
City Centre Level 4 Slave Market The world is carried on backs sold to the highest bidder. |
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5 | 6000 |
Enables agent recruitment: Spies (province_to_province_own) Road Development: 20 (region_to_region_own) Wealth: +15% from industrial buildings (province_to_region_own) Wealth: 1450 from commerce (building_to_building_own) Public order: -4 (province_to_province_own) Squalor: +6 (region_to_region_own) |
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17 |
City Centre Level 4 Majore Field Polo without the noble refinement. And the horses. And the sticks. |
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5 | 8000 |
Wealth: 825 from culture (building_to_building_own) Food consumption: -100 (region_to_region_own) Public order: +21 (province_to_province_own) Squalor: +4 (region_to_region_own) |
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18 |
City Centre Level 5 Imperial Palace The true power of the east, made real before your eyes. |
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8 | 15000 |
Enables agent recruitment: Champions (province_to_province_own) Maximum amount of active Champions increased by +1 (factionwide) Wealth: 2500 from culture (building_to_building_own) Food consumption: -160 (region_to_region_own) Tax rate: +18% (province_to_province_own) Public order: +16 (province_to_province_own) Public order: +1 from established authority (all provinces) |
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