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Suebians Buildings
Industry Buildings
Industry
Industry | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Industry Level 1 Artisan An artistic eye is both useful and profitable. |
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2 | 2000 |
Wealth: 300 from industry (building_to_building_own) |
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2 |
Industry Level 2 Smithy Although iron is tougher, bronze adorns its wearer like nothing else. |
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3 | 3000 |
Wealth: 350 from industry (building_to_building_own) Public order: -2 (province_to_province_own) |
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3 |
Industry Level 2 Bone Carver There is always a plentiful supply of bone for the craftsman. |
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3 | 3000 |
Wealth: 750 from industry (building_to_building_own) Public order: -3 (province_to_province_own) |
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4 |
Industry Level 2 Clay Pit The earth provides the means to create beautiful objects. |
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3 | 3000 |
Construction cost: -4% (province_to_region_own) Wealth: 450 from industry (building_to_building_own) Public order: -2 (province_to_province_own) |
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5 |
Industry Level 2 Wickermaker A wise man puts all his eggs in one basket and watches it carefully. |
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3 | 3000 |
Wealth: 450 from industry (building_to_building_own) Wealth: +4% from commercial buildings (province_to_region_own) Public order: -2 (province_to_province_own) |
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6 |
Industry Level 2 Wood Carver The trees are a living for those who know their secrets. |
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3 | 3000 |
Wealth: 350 from industry (building_to_building_own) Public order: -2 (province_to_province_own) |
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7 |
Industry Level 3 Bone Crafter Delicate and intricate patterns can easily be worked into bone. |
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4 | 4500 |
Wealth: 1200 from industry (building_to_building_own) Public order: -5 (province_to_province_own) Squalor: +4 (region_to_region_own) |
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8 |
Industry Level 3 Lime Maker The ability to join and fix great stones is valuable indeed. |
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4 | 4500 |
Construction cost: -7% (province_to_region_own) Wealth: 750 from industry (building_to_building_own) Public order: -4 (province_to_province_own) Squalor: +3 (region_to_region_own) |
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9 |
Industry Level 3 Basket Weaver The skill of the weaver is passed from generation to generation. |
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4 | 4500 |
Wealth: 750 from industry (building_to_building_own) Wealth: +7% from commercial buildings (province_to_region_own) Public order: -4 (province_to_province_own) Squalor: +3 (region_to_region_own) |
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10 |
Industry Level 3 Carpenter The skill of the carpenter puts roofs over heads. |
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4 | 4500 |
Wealth: 600 from industry (building_to_building_own) Public order: -5 (province_to_province_own) Squalor: +3 (region_to_region_own) Fletching I: +5% ammunition for missile unit recruits (province_to_province_own) |
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11 |
Industry Level 3 Steel Forge Steel ensures its bearers are both honoured and respected. |
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4 | 4500 |
Wealth: 600 from industry (building_to_building_own) Public order: -5 (province_to_province_own) Squalor: +3 (region_to_region_own) Armour smithing I: +5% armour for all unit recruits (province_to_province_own) Weaponsmithing I: +5% melee damage for all unit recruits (province_to_province_own) |
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12 |
Industry Level 4 Bone Crafters' Guild The master hunter’s many trophies display his greatness for all to see. |
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5 | 6500 |
Wealth: 2000 from industry (building_to_building_own) Public order: -10 (province_to_province_own) Squalor: +8 (region_to_region_own) |
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13 |
Industry Level 4 Plastermaker Men with the skill to work such strange material command respect. |
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5 | 6500 |
Construction cost: -10% (province_to_region_own) Wealth: 1250 from industry (building_to_building_own) Public order: -8 (province_to_province_own) Squalor: +6 (region_to_region_own) |
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14 |
Industry Level 4 Basket Weavers' Guild Many hands make light work. |
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5 | 6500 |
Wealth: 1250 from industry (building_to_building_own) Wealth: +10% from commercial buildings (province_to_region_own) Public order: -8 (province_to_province_own) Squalor: +6 (region_to_region_own) |
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15 |
Industry Level 4 Carpenters' Guild Great engines of war, crafted from strong oaks. |
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5 | 6500 |
Wealth: 900 from industry (building_to_building_own) Public order: -10 (province_to_province_own) Squalor: +6 (region_to_region_own) Fletching II: +10% ammunition for missile unit recruits (province_to_province_own) Army recruitment capacity: +1 (province_to_province_own) |
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16 |
Industry Level 4 Smiths' Guild Fire destroys, but it can also create. |
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5 | 6500 |
Wealth: 900 from industry (building_to_building_own) Public order: -10 (province_to_province_own) Squalor: +6 (region_to_region_own) Armour smithing II: +10% armour for all unit recruits (province_to_province_own) Weaponsmithing II: +10% melee damage for all unit recruits (province_to_province_own) Army recruitment capacity: +1 (province_to_province_own) |
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