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Kingdom of Leinster (Age of Charlemagne) Buildings
Farm Buildings
Farm
Farm | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Farm Level 1 Farmstead If we take care of the land, it will take care of us. |
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2 | 1000 |
Wealth: 60 from agriculture (building_to_building_own) Additional wealth: +18 from agriculture per local fertility level (building_to_building_own) Food: +16 from agriculture (region_to_region_own) Additional food: +5 per local fertility level (region_to_region_own) |
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2 |
Farm Level 2 Goat Herd Goats are simple, and unassuming, but they provide a living. |
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3 | 1500 |
Wealth: 175 from animal husbandry (building_to_building_own) Additional wealth: +25 from animal husbandry per local fertility level (building_to_building_own) Food: +40 from animal husbandry (region_to_region_own) Additional food: +6 per local fertility level (region_to_region_own) Public order: -1 (province_to_province_own) |
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3 |
Farm Level 2 Enclosure "Well, if you don't pen them in, they'll get out, right?" |
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3 | 1500 |
Wealth: 150 from animal husbandry (building_to_building_own) Food: +80 from animal husbandry (region_to_region_own) Public order: -1 (province_to_province_own) Squalor: +2 (region_to_region_own) |
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4 |
Farm Level 2 Fields There is nothing nobler than to work the earth. |
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3 | 1500 |
Wealth: 30 from agriculture (building_to_building_own) Additional wealth: +25 from agriculture per local fertility level (building_to_building_own) Food: +20 from agriculture (region_to_region_own) Additional food: +14 per local fertility level (region_to_region_own) Public order: -1 (province_to_province_own) |
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5 |
Farm Level 2 Pastures A wise shepherd watches his flock day and night. |
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3 | 1500 |
Wealth: 180 from animal husbandry (building_to_building_own) Additional wealth: +54 from animal husbandry per local fertility level (building_to_building_own) Food: +20 from animal husbandry (region_to_region_own) Additional food: +6 per local fertility level (region_to_region_own) Public order: -1 (province_to_province_own) |
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6 |
Farm Level 3 Goat Pens "Goats have a mind of their own, see, so you've got to trap them in!" |
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4 | 2500 |
Wealth: 300 from animal husbandry (building_to_building_own) Additional wealth: +45 from animal husbandry per local fertility level (building_to_building_own) Food: +55 from animal husbandry (region_to_region_own) Additional food: +9 per local fertility level (region_to_region_own) Public order: -3 (province_to_province_own) Squalor: +2 (region_to_region_own) |
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7 |
Farm Level 3 Cattle Pound This is where the cows go. Until they are required. |
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4 | 2500 |
Wealth: 260 from animal husbandry (building_to_building_own) Food: +115 from animal husbandry (region_to_region_own) Public order: -3 (province_to_province_own) Squalor: +4 (region_to_region_own) |
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8 |
Farm Level 3 Enclosed Fields Crofting keeps thieves and predators away, producing superior crops. |
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4 | 2500 |
Wealth: 50 from agriculture (building_to_building_own) Additional wealth: +45 from agriculture per local fertility level (building_to_building_own) Food: +30 from agriculture (region_to_region_own) Additional food: +20 per local fertility level (region_to_region_own) Public order: -3 (province_to_province_own) Squalor: +2 (region_to_region_own) |
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9 |
Farm Level 3 Livestock Herd A herd provides more than just food. |
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4 | 2500 |
Wealth: 320 from animal husbandry (building_to_building_own) Additional wealth: +96 from animal husbandry per local fertility level (building_to_building_own) Food: +30 from animal husbandry (region_to_region_own) Additional food: +8 per local fertility level (region_to_region_own) Public order: -3 (province_to_province_own) Squalor: +2 (region_to_region_own) Horse breeding I: +5% battle speed for cavalry unit recruits (province_to_province_own) |
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10 |
Farm Level 4 Goat Barns You can never miss the goats. Just follow the bleats. |
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5 | 4000 |
Wealth: 450 from animal husbandry (building_to_building_own) Additional wealth: +75 from animal husbandry per local fertility level (building_to_building_own) Food: +70 from animal husbandry (region_to_region_own) Additional food: +12 per local fertility level (region_to_region_own) Public order: -5 (province_to_province_own) Squalor: +4 (region_to_region_own) Army recruitment capacity: +1 (province_to_province_own) |
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11 |
Farm Level 4 Booley When summer comes, and the cold relents, the tribe moves. |
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5 | 4000 |
Wealth: 410 from animal husbandry (building_to_building_own) Food: +150 from animal husbandry (region_to_region_own) Public order: -5 (province_to_province_own) Squalor: +7 (region_to_region_own) |
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12 |
Farm Level 4 Irrigated Fields Sometimes the earth needs a little assistance. |
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5 | 4000 |
Wealth: 80 from agriculture (building_to_building_own) Additional wealth: +75 from agriculture per local fertility level (building_to_building_own) Food: +40 from agriculture (region_to_region_own) Additional food: +28 per local fertility level (region_to_region_own) Public order: -5 (province_to_province_own) Squalor: +4 (region_to_region_own) Army recruitment capacity: +1 (province_to_province_own) |
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13 |
Farm Level 4 Livestock Pens The size of a man's herd is an indication of his wealth. |
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5 | 4000 |
Wealth: 500 from animal husbandry (building_to_building_own) Additional wealth: +150 from animal husbandry per local fertility level (building_to_building_own) Food: +40 from animal husbandry (region_to_region_own) Additional food: +10 per local fertility level (region_to_region_own) Public order: -5 (province_to_province_own) Squalor: +4 (region_to_region_own) Horse breeding II: +10% battle speed for cavalry unit recruits (province_to_province_own) Army recruitment capacity: +1 (province_to_province_own) |
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